$modelname: Difference between revisions
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Note:Studiomdl builds prior to Alien Swarm's won't create folders that don't exist. The path specified by
Bug:In
Alien Swarm, models compiled into the root
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Line 12: | Line 12: | ||
[[$staticprop]] | [[$staticprop]] | ||
[[$body]] | [[$body]] body "shell.smd" | ||
[[$cdmaterials]] "models\weapons\" | [[$cdmaterials]] "models\weapons\" | ||
[[$sequence]] idle " | [[$sequence]] idle "shell_anim_@idle.smd" | ||
[[$collisionmodel]] "shell_physics.smd" | |||
This model will be created at <code><game path>\models\weapons\shell.mdl</code>. | This model will be created at <code><game path>\models\weapons\shell.mdl</code>. |
Revision as of 22:47, 28 May 2021
The QC command $modelname
must always be used. It specifies the path and filename of the compiled model, relative to the \models
folder of VPROJECT.

$modelname
must exist before compiling begins.

\models
folder cannot be loaded. [todo tested in ?]Example
$modelname "weapons\shell.mdl" $staticprop $body body "shell.smd" $cdmaterials "models\weapons\" $sequence idle "shell_anim_@idle.smd" $collisionmodel "shell_physics.smd"
This model will be created at <game path>\models\weapons\shell.mdl
.