$modelname: Difference between revisions

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  [[$staticprop]]
  [[$staticprop]]
   
   
  [[$body]] shell "shell-ref.smd"
  [[$body]] body "shell.smd"
   
   
  [[$cdmaterials]] "models\weapons\"
  [[$cdmaterials]] "models\weapons\"
   
   
  [[$sequence]] idle "shell-idle.smd"
  [[$sequence]] idle "shell_anim_@idle.smd"
[[$collisionmodel]] "shell_physics.smd"


This model will be created at <code><game path>\models\weapons\shell.mdl</code>.
This model will be created at <code><game path>\models\weapons\shell.mdl</code>.

Revision as of 22:47, 28 May 2021

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The QC command $modelname must always be used. It specifies the path and filename of the compiled model, relative to the \models folder of VPROJECT.

Note.pngNote:Studiomdl builds prior to Alien Swarm's won't create folders that don't exist. The path specified by $modelname must exist before compiling begins.
Icon-Bug.pngBug:In Alien Swarm Alien Swarm, models compiled into the root \models folder cannot be loaded.  [todo tested in ?]

Example

$modelname		"weapons\shell.mdl"

$staticprop

$body		body	"shell.smd"

$cdmaterials		"models\weapons\"

$sequence	idle	"shell_anim_@idle.smd"

$collisionmodel		"shell_physics.smd"

This model will be created at <game path>\models\weapons\shell.mdl.