Item assaultsuit: Difference between revisions

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(It is an invisible entity that can be picked up once.)
(Assaultsuit spawned and tested in CS:S; it's both body armor and helmet.)
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==Entity description==
==Entity description==
This invisible [[entity]] represents body armor in {{css}} [[Counter-Strike: Source]].
This invisible [[entity]] represents body armor and helmet in both [[Counter-Strike: Source]] and [[Counter-Strike: Global Offensive]].
<br>
This invisible [[entity]] represents body armor and helmet in {{csgo}} [[Counter-Strike: Global Offensive]].


{{csgo}} When placed in the map, one [[player]] can pick this invisible entity up by touching it.
{{csgo}} When placed in the map, one [[player]] can pick this invisible entity up by touching it.

Revision as of 23:18, 4 May 2021

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Template:Base point multi

Entity description

This invisible entity represents body armor and helmet in both Counter-Strike: Source and Counter-Strike: Global Offensive.

Counter-Strike: Global Offensive When placed in the map, one player can pick this invisible entity up by touching it.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs