Info player logo: Difference between revisions

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m (removed {{DISPLAYTITLE}}, covered by the base point multi template)
(Added CSGO specific note: Dont use if gameplay is wanted)
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{{stub}}
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[[File: info_player_start.png | thumb | right | 300px | info_player_logo in Hammer. The face is a reference to [[Gordon Freeman]].]]
{{base point multi|info_player_logo|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}}
{{base point multi|info_player_logo|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}}




==Entity description==
==Entity description==
This is for [[Creating Menu Background Maps|background maps]] in multiplayer games. All players will spawn here, and there will be no class menu, team menu, or HUD. Use [[info_player_start]] in singleplayer games.
This is for [[Creating Menu Background Maps|background maps]] in multiplayer games. All [[player]]s will spawn here, and there will be no class menu, team menu, or HUD. Use [[info_player_start]] in singleplayer games.
 
{{csgo}} This is for logo maps for demos.{{clarify}} Don't use it if there shall be gameplay on the map, otherwise all human players will be stuck with the orientation of this entity and they cannot move nor shoot. Gameplay is impossible.


==Keyvalues==
==Keyvalues==

Revision as of 07:09, 29 April 2021

Stub

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info_player_logo in Hammer. The face is a reference to Gordon Freeman.

Template:Base point multi


Entity description

This is for background maps in multiplayer games. All players will spawn here, and there will be no class menu, team menu, or HUD. Use info_player_start in singleplayer games.

Counter-Strike: Global Offensive This is for logo maps for demos.[Clarify] Don't use it if there shall be gameplay on the map, otherwise all human players will be stuck with the orientation of this entity and they cannot move nor shoot. Gameplay is impossible.

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.