Blob element: Difference between revisions
Jump to navigation
Jump to search

Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
(fgd stuff) |
(what kind of crazy man would do this) |
||
Line 1: | Line 1: | ||
{{lang|Blob element}} | {{lang|Blob element}} | ||
{{ent not in fgd}} | {{ent not in fgd|nolink=1}} | ||
{{hl2 point|blob_element}} These are normally created and managed by an {{ent|npc_blob}}. By itself, it's basically a {{ent|prop_dynamic}} set to not be solid | {{hl2 point|blob_element}} These are normally created and managed by an {{ent|npc_blob}}. By itself, it's basically a {{ent|prop_dynamic}} set to not be solid. | ||
This entity is ''only'' in Half-Life 2 and the 2013 SDK. Not even the Episodes have it. | This entity is ''only'' in Half-Life 2 and the 2013 SDK. Not even the Episodes have it. | ||
{{code class|CBlobElement|npc_blob.cpp}} | {{code class|CBlobElement|npc_blob.cpp}} | ||
==ConVars/Commands== | ==ConVars/Commands== |
Revision as of 15:34, 28 April 2021


Template:Hl2 point These are normally created and managed by an npc_blob. By itself, it's basically a prop_dynamic set to not be solid.
This entity is only in Half-Life 2 and the 2013 SDK. Not even the Episodes have it.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
npc_blob_use_model | 2 | Arbitrary number | Chooses which model to show blob_element s as. Requires restart to take effect.
|
Keyvalues

Inputs

Outputs
