Clean (Portal 2): Difference between revisions
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*[[Panels]] | *[[Panels]] | ||
*Any other testing elements | *Any other testing elements | ||
==Textures== | |||
===Walls=== | |||
*<code>white_wall_tile003a</code> for normal walls | |||
*<code>white_wall_tile003b</code> for walls of smaller size | |||
*<code>white_wall_tile003c</code> for square walls | |||
{{todo|Add more textures}} | |||
{{navbar2|Reconstructing (Portal 2)|Reconstructing|The Aesthetics of Portal 2|The Aesthetics of Portal 2|Behind the Scenes (Portal 2)|Behind the Scenes}} | {{navbar2|Reconstructing (Portal 2)|Reconstructing|The Aesthetics of Portal 2|The Aesthetics of Portal 2|Behind the Scenes (Portal 2)|Behind the Scenes}} |
Revision as of 13:15, 26 April 2021
This Portal 2 aesthetic theme is shown in the later stages of the single player campaign, in deeper Aperture Laboratories chambers. It is characterized by cleanliness and order. The lighting is mostly cold, thanks to glass lights, although some warm light strips may be present.
This theme is also used throughout most of co-op, in particular Courses 1 and 2. However, this theme is also used throughout the single-player campaign, mostly during Chapter 4 and the first few test chambers of Chapter 8 (the rest of them are Wheatley-themed).
Level transitions are placed in pristine elevator rooms.
Elements

An example of a clean test chamber, from Portal 2 Singleplayer mode.
- Light Strips, not broken nor flickering
- Turbine Entrance and Exit Elevators
- Test Chamber Doors, not malfunctioning
- Observation Rooms with lights on, not flickering
- Test Chamber Sign, not flashing
- Panels
- Any other testing elements
Textures
Walls
white_wall_tile003a
for normal wallswhite_wall_tile003b
for walls of smaller sizewhite_wall_tile003c
for square walls
Todo: Add more textures