Info ambient mob: Difference between revisions
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(info_ambient_mob no longer exists in real game!!!) |
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{{otherlang2 | {{otherlang2 | ||
|zh-cn=Info_ambient_mob:zh-cn | |zh-cn=Info_ambient_mob:zh-cn | ||
}} | }} | ||
{{obsolete|entity=1}} | |||
{{Ent_not_in_game}} | |||
{{stub}} | {{stub}} | ||
{{l4d2 point|info_ambient_mob}} It is an universal ambient mob start/end (use with care!). | {{l4d2 point|info_ambient_mob}} It is an universal ambient mob start/end (use with care!). | ||
==KeyValues== | ==KeyValues== |
Revision as of 09:19, 15 March 2021

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
This feature is not available anymore.
Template:L4d2 point It is an universal ambient mob start/end (use with care!).
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Outputs
Uses in official maps
The following maps use info_ambient_mob. Targetnames are not used.
- c5m2_park
- Located in a secluded area behind the building right after exiting the safe room. It is the area furthest from the bar that has a dynamic pathway in c5m1_waterfront.
- An area of concrete fences unreachable, between the gazebo and the narrow pathway leading to the queuing/quarantine area.
- Facing in the direction of the escape route, way behind the quarantine/queuing area before the gauntlet event. Behind concrete barriers and fences by the weapon spawns along the highway path.
- Behind concrete barriers left of the stairs leading to the park entrance.
- In narrow alleyway from the previous map, right of the building when entering the safe room in c5m1_waterfront.
- In flow towards park, it is in the park to the far left where it is unreachable to survivors. It is square space consisting of walls made out of bush props.
- Right by the park bushes (number 6, above), but unreachable and surrounded by concrete walls.