$phong: Difference between revisions
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Note:Phong shading for
. It requires the material to be lit by a env_cascade_light entity to work properly, and uses the dynamic shadows generated by it as a mask on top of the traditional phong masking.
Note:All parameters in the following example must be specified in the material, otherwise Phong shading won't show up at all, except in
.
MineClever (talk | contribs) (→Colors) |
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* [[$rimlight]] | * [[$rimlight]] | ||
* [https://tf2maps.net/threads/phong-on-brushes-the-hacky-way.26765 $Phong on brushes*: The Hacky Way (a TF2maps.net guide on how to fake $Phong on brushes for games prior to CS:GO)] | * [https://tf2maps.net/threads/phong-on-brushes-the-hacky-way.26765 $Phong on brushes*: The Hacky Way (a TF2maps.net guide on how to fake $Phong on brushes for games prior to CS:GO)] | ||
*[https://share.substance3d.com/libraries/6595 SubstancePainter Source Engine Complex Phong Shader] | |||
[[Category:List of Shader Parameters|P]] | [[Category:List of Shader Parameters|P]] | ||
[[Category:VMT Lighting]] | [[Category:VMT Lighting]] |
Revision as of 22:46, 17 February 2021
Template:Shaderparam It provides diffuse reflections, masked by a texture to control its intensity per-texel. For a full explanation, see Phong materials.

LightmappedGeneric
and WorldVertexTransition
is only available in 
Syntax
$phong <bool>


- Todo: Other games that don't require all phong parameters present (likely Portal 2 and up)
VertexLitGeneric
{
$phong 1
$bumpmap [texture]
$phongexponent 5 // either/or
$phongexponenttexture [texture] // either/or
$phongboost 1.0
$phongfresnelranges "[0 0.5 1]"
}
Parameters
Masking
$bumpmap
$basemapalphaphongmask
$basemapluminancephongmask
$phongexponent
$phongexponenttexture
$phongexponentfactor
$invertphongmask
$forcephong
$diffuseexp
$shinyblood
$shinybloodexponent
Brightness
$phongboost
$phongfresnelranges
$phongdisablehalflambert
Colors
$phongalbedotint
$phongalbedoboost
Brush Shader Parameters
$phongmaskcontrastbrightness
$phongamount
$phongbasetint
Console Commands
- mat_phong <boolean >
- Disable or enable phong shading. Default 1.