CSGO Game Mode Commands: Difference between revisions
(sorted table by type and mode and added Custom gamemode as mentioned in the "CSGO Custom Game Mode"-article) |
(complemented table, added 'map command optional parameter' column with explanation and added skirmish_id table) |
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{{back | Counter-Strike: Global Offensive Level Creation}} | {{back | Counter-Strike: Global Offensive Level Creation}} | ||
Here is the table of official game modes and its console commands in [[Counter-Strike: Global Offensive]]. | Here is the table of official game modes and its console commands in [[Counter-Strike: Global Offensive]]. <br> | ||
To launch a map with a desired game mode, you generally have to type the commands <code>game_type X</code> and <code>game_mode Y</code> into the console ''before loading'' a map by using the <code>[[Map (ConCommand)|map]] <mapname></code> console command, or ''before changing'' a map by using the <code>[[changelevel]] <mapname></code> console command. | |||
{{tip|Set Launch Options can be used. (e.g: +game_type <number> +game_mode <number> +map <mapname>)}} | {{tip|Set Launch Options can be used. (e.g: +game_type <number> +game_mode <number> +map <mapname>)}} | ||
The easier way is to invoke <code>map</code> or <code>changelevel</code> followed by the map name and one of the optional gamemode parameters, for example <code>map de_dust2 deathmatch</code> or <code>changelevel myCustomMap coop</code>. Then, the game will adjust <code>game_type</code> and <code>game_mode</code> for you and launch the map. If you don't use the optional gamemode parameter, like <code>map de_dust2</code>, the game will use the last gamemode played or <code>casual</code>, in case the game has just been launched. | |||
The Skirmish gamemode depends on the value of <code>sv_skirmish_id</code>, which is covered in the next table. | |||
{| class="standard-table" | {| class="standard-table" | ||
Line 9: | Line 14: | ||
! game_type | ! game_type | ||
! game_mode | ! game_mode | ||
! map command optional parameter | |||
|- | |- | ||
| Casual (default) | | Casual (default) | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| <code>casual</code> | |||
|- | |- | ||
| Competitive / Scrimmage | | Competitive / Scrimmage | ||
| 0 | | 0 | ||
| 1 | | 1 | ||
| <code>competitive</code> | |||
|- | |- | ||
| Wingman | | Wingman | ||
| 0 | | 0 | ||
| 2 | | 2 | ||
| <code>scrimcomp2v2</code> | |||
|- | |||
| Weapon Expert | |||
| 0 | |||
| 3 | |||
| <code>scrimcomp5v5</code> | |||
|- | |- | ||
| Arms Race | | Arms Race | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
| <code>armsrace, gungameprogressive</code> | |||
|- | |- | ||
| Demolition | | Demolition | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
| <code>demolition, gungametrbomb</code> | |||
|- | |- | ||
| Deathmatch | | Deathmatch | ||
| 1 | | 1 | ||
| 2 | | 2 | ||
| <code>deathmatch</code> | |||
|- | |- | ||
| Custom | | Custom | ||
| 3 | | 3 | ||
| | | 0 | ||
| <code>custom</code> | |||
|- | |||
| Training | |||
| 3 | |||
| 2 | |||
| <code>training</code> | |||
|- | |- | ||
| Guardian | | Guardian | ||
| 4 | | 4 | ||
| 0 | | 0 | ||
| <code>guardian, cooperative</code> | |||
|- | |- | ||
| Co-op Strike | | Co-op Strike | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
| <code>coop, coopstrike, coopmission</code> | |||
|- | |||
| Skirmish | |||
| 5 | |||
| 0 | |||
| <code>skirmish</code> | |||
|- | |- | ||
| Danger Zone | | Danger Zone | ||
| 6 | | 6 | ||
| 0 | | 0 | ||
| <code>survival</code> | |||
|} | |||
To play one of the following game modes, hit <code>sv_skirmish_id X</code> in the console, followed by <code>map <mapname> skirmish</code>. Any other ID will run a kind of undefined gamemode, which is almost identical to casual. | |||
{| class="standard-table" | |||
!Game Mode | |||
!sv_skirmish_id | |||
!explanation | |||
|- | |||
| Stab Stab Zap | |||
| 1 | |||
| Only knives and recharging taser. | |||
|- | |||
| Flying Scoutsman | |||
| 3 | |||
| Only [[Weapon_ssg08|scouts]] and knives, low gravity, high precision. | |||
|- | |||
| Trigger Discipline | |||
| 4 | |||
| Missing shots damage yourself down to 1 HP. | |||
|- | |||
| Boom! Headshot! | |||
| 6 | |||
| Bodyshots deal no damage. | |||
|- | |||
| Hunter-Gatherers (non-functional?) | |||
| 7 | |||
| Team deathmatch with collecting dogtags. | |||
|- | |||
| Heavy Assault Suit (non-functional?) | |||
| 8 | |||
| Heavy armor can be purchased for 6000 $. | |||
|- | |||
| Armsrace (non-functional?) | |||
| 10 | |||
| Armsrace? | |||
|- | |||
| Demolition (non-functional?) | |||
| 11 | |||
| Demolition? | |||
|- | |||
| Retakes {{warning | Game crashes if there is '''''exactly one''''' bomb site.}} | |||
| 12 | |||
| 3 T's vs. 4 CT's, retake scenario. | |||
|- | |||
| Undefined | |||
| other | |||
| Like Casual, 5 min rounds, solid teammates. | |||
|} | |} | ||
[[Category: Counter-Strike: Global Offensive]][[Category: Console Variables]] | [[Category: Counter-Strike: Global Offensive]][[Category: Console Variables]] |
Revision as of 08:24, 7 December 2020
Here is the table of official game modes and its console commands in Counter-Strike: Global Offensive.
To launch a map with a desired game mode, you generally have to type the commands game_type X
and game_mode Y
into the console before loading a map by using the map <mapname>
console command, or before changing a map by using the changelevel <mapname>
console command.

The easier way is to invoke map
or changelevel
followed by the map name and one of the optional gamemode parameters, for example map de_dust2 deathmatch
or changelevel myCustomMap coop
. Then, the game will adjust game_type
and game_mode
for you and launch the map. If you don't use the optional gamemode parameter, like map de_dust2
, the game will use the last gamemode played or casual
, in case the game has just been launched.
The Skirmish gamemode depends on the value of sv_skirmish_id
, which is covered in the next table.
Game Mode | game_type | game_mode | map command optional parameter |
---|---|---|---|
Casual (default) | 0 | 0 | casual
|
Competitive / Scrimmage | 0 | 1 | competitive
|
Wingman | 0 | 2 | scrimcomp2v2
|
Weapon Expert | 0 | 3 | scrimcomp5v5
|
Arms Race | 1 | 0 | armsrace, gungameprogressive
|
Demolition | 1 | 1 | demolition, gungametrbomb
|
Deathmatch | 1 | 2 | deathmatch
|
Custom | 3 | 0 | custom
|
Training | 3 | 2 | training
|
Guardian | 4 | 0 | guardian, cooperative
|
Co-op Strike | 4 | 1 | coop, coopstrike, coopmission
|
Skirmish | 5 | 0 | skirmish
|
Danger Zone | 6 | 0 | survival
|
To play one of the following game modes, hit sv_skirmish_id X
in the console, followed by map <mapname> skirmish
. Any other ID will run a kind of undefined gamemode, which is almost identical to casual.
Game Mode | sv_skirmish_id | explanation |
---|---|---|
Stab Stab Zap | 1 | Only knives and recharging taser. |
Flying Scoutsman | 3 | Only scouts and knives, low gravity, high precision. |
Trigger Discipline | 4 | Missing shots damage yourself down to 1 HP. |
Boom! Headshot! | 6 | Bodyshots deal no damage. |
Hunter-Gatherers (non-functional?) | 7 | Team deathmatch with collecting dogtags. |
Heavy Assault Suit (non-functional?) | 8 | Heavy armor can be purchased for 6000 $. |
Armsrace (non-functional?) | 10 | Armsrace? |
Demolition (non-functional?) | 11 | Demolition? |
Retakes ![]() |
12 | 3 T's vs. 4 CT's, retake scenario. |
Undefined | other | Like Casual, 5 min rounds, solid teammates. |