Patch: Difference between revisions
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m (added info about patch including another patch also working in l4d2 and swapped the text for icons.) |
(Undo revision 237955 by MrFunreal (talk) Apologies, turns out the model i was testing didn't load the patch-patch material i made.) Tag: Undo |
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<code>Patch</code>'s only limitations are that it cannot change a material's [[shader]], and a <code>Patch</code> material cannot use <code>include</code> to inherit from another <code>Patch</code> material. | <code>Patch</code>'s only limitations are that it cannot change a material's [[shader]], and a <code>Patch</code> material cannot use <code>include</code> to inherit from another <code>Patch</code> material. | ||
:{{note|A Patch material including another Patch material seems to work fine in | :{{note|A Patch material including another Patch material seems to work fine in SFM.}} | ||
== Example == | == Example == | ||
Revision as of 14:04, 14 November 2020
Template:Otherlang2
Patch is a special shader that allows materials to inherit from each other. This is achieved with two commands:
include- The base material from which to inherit.
Note:The complete path is required, including materials\and.vmt.insert- The parameters to add, inside
{and}. Those that already exist are overridden.
Tip:<parameter> ""can be used to remove an established value.replace- The parameters to replace, inside
{and}. - Todo: Check if this is Orange-Box only. Seen in TF2.
Patch's only limitations are that it cannot change a material's shader, and a Patch material cannot use include to inherit from another Patch material.
Note:A Patch material including another Patch material seems to work fine in SFM.
Example
patch
{
include materials\models\infected\common\common_infected_shared.vmt
insert
{
$basetexture models\infected\common\military_national_guard\common_military_upper_01
}
}