Patch: Difference between revisions

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m (added info about patch including another patch also working in l4d2 and swapped the text for icons.)
(Undo revision 237955 by MrFunreal (talk) Apologies, turns out the model i was testing didn't load the patch-patch material i made.)
Tag: Undo
Line 15: Line 15:


<code>Patch</code>'s only limitations are that it cannot change a material's [[shader]], and a <code>Patch</code> material cannot use <code>include</code> to inherit from another <code>Patch</code> material.
<code>Patch</code>'s only limitations are that it cannot change a material's [[shader]], and a <code>Patch</code> material cannot use <code>include</code> to inherit from another <code>Patch</code> material.
:{{note|A Patch material including another Patch material seems to work fine in {{sfm}} and {{l4d2}}.}}
:{{note|A Patch material including another Patch material seems to work fine in SFM.}}


== Example ==
== Example ==

Revision as of 15:04, 14 November 2020

Template:Otherlang2 Patch is a special shader that allows materials to inherit from each other. This is achieved with two commands:

include
The base material from which to inherit.
Note.pngNote:The complete path is required, including materials\ and .vmt.
insert
The parameters to add, inside { and }. Those that already exist are overridden.
Tip.pngTip:<parameter> "" can be used to remove an established value.
replace
The parameters to replace, inside { and }.
Todo: Check if this is Orange-Box only. Seen in TF2.

Patch's only limitations are that it cannot change a material's shader, and a Patch material cannot use include to inherit from another Patch material.

Note.pngNote:A Patch material including another Patch material seems to work fine in SFM.

Example

patch
{
	include materials\models\infected\common\common_infected_shared.vmt
	insert
	{
		$basetexture models\infected\common\military_national_guard\common_military_upper_01
	}
}