Creating Portal Speakers: Difference between revisions

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* [[Portal Level Creation]]
* [[Portal Level Creation]]
==Extra==
The voice lines used in the BTS areas in Portal were modified to have a "speaker" effect.
This is what we got in the Retail:
[https://drive.google.com/file/d/1z0CJja4LF2L81uHvvWjLLQMLRnIgkf0X/view?usp=sharing Retail Voice Line]
This is what we saw in the Beta:
[https://drive.google.com/file/d/1g88MV725NtnCZ1iPryjzpAqlsekk5Xha/view?usp=sharing Beta Voice Line]
It is not known what filter they used, the probably used High Pass.
[[Category: Level Design]][[Category: Portal]][[Category: Tutorials]][[Category:Level_Design_Tutorials]]
[[Category: Level Design]][[Category: Portal]][[Category: Tutorials]][[Category:Level_Design_Tutorials]]

Revision as of 03:43, 29 August 2020

Portal Behind The Scenes Level Creation

Introduction

This tutorial will teach you how to create speakers.

First, complete this guide Making GLaDOS speak

The Speaker

Create a prop_static entity and set it's world model to models/props/speaker_system01/speaker_system01.mdl

If the speaker is inside an Observation Hallway set it's skin to 0. If the speaker is the the maintenance areas, make it skin 1.

Create an info_target entity and name it to glados_speaker1. Put this info_target in the center of the speaker part of the model.

Create an env_microphone entity inside of the nodraw box of the GLaDOS' generic_actor area. Enter the following properties:

Property Name Value
Name glados_microphone_speaker01
Start Disabled Yes
Speaker target glados_speaker1
Speaker DSP Preset 8 LOUDSPEAKER, ECHO

See Also

Extra

The voice lines used in the BTS areas in Portal were modified to have a "speaker" effect. This is what we got in the Retail:

Retail Voice Line

This is what we saw in the Beta:

Beta Voice Line

It is not known what filter they used, the probably used High Pass.