Creating Portal Speakers: Difference between revisions
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* [[Portal Level Creation]] | * [[Portal Level Creation]] | ||
==Extra== | |||
The voice lines used in the BTS areas in Portal were modified to have a "speaker" effect. | |||
This is what we got in the Retail: | |||
[https://drive.google.com/file/d/1z0CJja4LF2L81uHvvWjLLQMLRnIgkf0X/view?usp=sharing Retail Voice Line] | |||
This is what we saw in the Beta: | |||
[https://drive.google.com/file/d/1g88MV725NtnCZ1iPryjzpAqlsekk5Xha/view?usp=sharing Beta Voice Line] | |||
It is not known what filter they used, the probably used High Pass. | |||
[[Category: Level Design]][[Category: Portal]][[Category: Tutorials]][[Category:Level_Design_Tutorials]] | [[Category: Level Design]][[Category: Portal]][[Category: Tutorials]][[Category:Level_Design_Tutorials]] |
Revision as of 03:43, 29 August 2020
Introduction
This tutorial will teach you how to create speakers.
First, complete this guide Making GLaDOS speak
The Speaker
Create a prop_static
entity and set it's world model to models/props/speaker_system01/speaker_system01.mdl
If the speaker is inside an Observation Hallway set it's skin to 0. If the speaker is the the maintenance areas, make it skin 1.
Create an info_target
entity and name it to glados_speaker1
. Put this info_target
in the center of the speaker part of the model.
Create an env_microphone
entity inside of the nodraw box of the GLaDOS' generic_actor
area. Enter the following properties:
Property Name | Value |
---|---|
Name | glados_microphone_speaker01 |
Start Disabled | Yes |
Speaker target | glados_speaker1 |
Speaker DSP Preset | 8 LOUDSPEAKER, ECHO |
See Also
Extra
The voice lines used in the BTS areas in Portal were modified to have a "speaker" effect. This is what we got in the Retail:
Retail Voice Line
This is what we saw in the Beta:
Beta Voice Line
It is not known what filter they used, the probably used High Pass.