Character (shader): Difference between revisions
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Note:In addition to all previous VertexLitGeneric parameters.
Note:In addition to all previous VertexLitGeneric parameters.
Note:In addition to all previous VertexLitGeneric parameters.
No edit summary |
m (correction of masks) |
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Line 14: | Line 14: | ||
;{{ent|$masks1}} | ;{{ent|$masks1}} | ||
: '''Red channel''' - [[$rimlight]] mask | : '''Red channel''' - [[$rimlight]] mask | ||
: '''Green channel''' - [[Phong]] mask | : '''Green channel''' - [[Phong]] Albedo mask | ||
: '''Blue channel''' - | : '''Blue channel''' - [[$metalness]] mask | ||
: '''Alpha channel''' - [[$warpindex]] mask | : '''Alpha channel''' - [[$warpindex]] mask | ||
;{{ent|$masks2}} | ;{{ent|$masks2}} |
Revision as of 18:21, 15 August 2020
Character is a material shader available in . Shares most generic parameters of VertexLitGeneric. Takes advantage of mask textures to tune stuff like rimlighting, phong shading and other.
Supported Parameters
Textures & Masks
- $basetexture
- Diffuse mask.
- $bumpmap
- Normal map.
- $envmap
- Specular reflection mask.
- $masks1
- Red channel - $rimlight mask
- Green channel - Phong Albedo mask
- Blue channel - $metalness mask
- Alpha channel - $warpindex mask
- $masks2
- Red channel - Shadow saturation mask
- Green channel - Angle of Anisotropy
- Blue channel - $envmap light scale
- Alpha channel - Retroreflectivity
- $phongwarptexture
- Phong warp texture.
- $fresnelrangestexture
- [Todo]
Unique Envmap Parameters

$envmaplightscale
$envmaplightscaleminmax
Unique Phong Parameters

Unique Rimlight Parameters

$rimlightalbedo
$rimlighttint
$fakerimboost
$fakerimtint
$fakerimlightscaleminmax
$rimhaloboost
$rimhalobounds
Ambient Reflection Parameters
$ambientreflectionboost
$ambientreflectionbouncecolor
$ambientreflectionbouncecenter
Shadow Parameters
$shadowrimboost
$shadowsaturation
$shadowsaturationbounds
$shadowtint
$shadowcontrast