Maxplayers: Difference between revisions
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Warning:In Counter-Strike: Global Offensive, maxplayers is deprecated, set it in gamemodes_server.txt.example or use -maxplayers_override instead.
(Added TF2 maxplayers, also added the games symbols into the text) |
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'''maxplayers''' is a server [[console variable]] that determines the maximum number of players that can join a game. It cannot be changed while a server is running. | '''maxplayers''' is a server [[console variable]] that determines the maximum number of players that can join a game. It cannot be changed while a server is running. | ||
The absolute player limit of Source is 255, though the number supported by most games is far lower. | The absolute player limit of Source is 255, though the number supported by most games is far lower. Usually the limit is 32. | ||
Revision as of 13:07, 12 August 2020

maxplayers is a server console variable that determines the maximum number of players that can join a game. It cannot be changed while a server is running.
The absolute player limit of Source is 255, though the number supported by most games is far lower. Usually the limit is 32.
Usage
The engine can be put into single-player mode by setting maxplayers to 1 before a game starts. This bridges the normal client-server divide in several areas, eliminating latency and interpolation and opening backdoors like the one used by the inverse kinematics system.
In the entity index, 1 to maxplayers is reserved for player entities (0 is worldspawn).