User:KSP 1.2.2.exe

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Hello, I am just some 18 year old dude who got into mapping 3 years ago because I didn't have a fitting map for a Source Filmmaker Source Filmmaker poster. Now here I am developing maps for Team Fortress 2 Team Fortress 2. For now I just have released one map. However I currently have 2 active projects, 1 project that I have kinda forgotten and 1 project in planing. No idea how I am gonna manage to finish any of them. Lately I have gotten into trying to make my own Sourcemod.


Insight in my projects

cp_degrootkeep_event

This is the one map I released so far. I gotta say, it did way better than I expected. It stayed in the top 3 of the TF2 workshop for 2 weeks. After some reflection even I gotta admit it isn't a really exceptional map, and the facts that one of the two versions I released didn't even work isn't a good sign. That why I took it down and wanted to upgrade it to something better (I haven't worked on the map since, lol).

ctf_2fort_src2

This map is trying to remaster the popular map of ctf_2fort in as high graphics as possible. It ends up pushing the engine to its limits. I like the challenge tho.

cp_dustbowl_neo

With this project im trying to remaster cp_dustbowl in the "neo" style, as seen in pass_district and koth_king. I found that working on this decompiled old map is just agony.

A bunch of meme maps

Like pl_downward or ctf_2fort_no_bridge, maps born from Reddit posts.