User:Chipsnapper2/HL2 Xbox Research/Original Experiments: Difference between revisions
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===06/06/2020=== | ===06/06/2020=== | ||
The 2004 version of VBSP does not contain the <code>-xbox</ | The 2004 version of VBSP does not contain the <code>-xbox</code> parameter. This parameter still lies in the source code, but modern leaks such as CSGO will not create the correct version of BSP that we need, even if we did re-enable the parameter. | ||
The 2004 version of the SDK we have is from version 2 of <code>sourcesdk.gcf</code>, dated 12/01/2004; and we need version 15, dated 12/31/2005. | The 2004 version of the SDK we have is from version 2 of <code>sourcesdk.gcf</code>, dated 12/01/2004; and we need version 15, dated 12/31/2005. |
Revision as of 23:28, 5 June 2020
A series of research and experiments to make a custom map compile and load on Half-Life 2 (Xbox).
What we know
- BSP files from the Xbox game disc load on old engine builds of HL2
- The compile switch needed for VBSP:
-xbox
.
What we don't know
- Texture names: they differ between HL2 Xbox and PC, so BSPs from Xbox are full of missing textures.
- If Xbox BSPs work on PC, do PC BSPs work on Xbox?
- How to make old versions of VBSP, VVIS and VRAD not crash constantly on modern operating systems and PC hardware
Daily Logs
06/05/2020
We have a version of Source SDK dated December 2004, it has been able to compile maps for Source 2004. Compiled maps have been tested in builds 2153 and 2547. I am attempting to contact User:AndrewNeo to see what he knows about Xbox compiling.
06/06/2020
The 2004 version of VBSP does not contain the -xbox
parameter. This parameter still lies in the source code, but modern leaks such as CSGO will not create the correct version of BSP that we need, even if we did re-enable the parameter.
The 2004 version of the SDK we have is from version 2 of sourcesdk.gcf
, dated 12/01/2004; and we need version 15, dated 12/31/2005.