User:Chipsnapper2/HL2 Xbox Research/Original Experiments: Difference between revisions
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Chipsnapper2 (talk | contribs) (Created page with "A series of research and experiments to make a custom map compile and load on {{HL2}} Half-Life 2 (Xbox). ==What we know== * BSP files from the Xbox game disc load on ol...") |
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==What we know== | ==What we know== | ||
* BSP files from the Xbox game disc load on old engine builds of HL2 | * BSP files from the Xbox game disc load on old engine builds of HL2 | ||
* The compile switch needed for VBSP: <code>-xbox</code>. | |||
==What we don't know== | ==What we don't know== | ||
* Texture names: they differ between HL2 Xbox and PC, so BSPs from Xbox are full of missing textures. | * Texture names: they differ between HL2 Xbox and PC, so BSPs from Xbox are full of missing textures. | ||
* | * If Xbox BSPs work on PC, do PC BSPs work on Xbox? | ||
* How to make | * How to make old versions of [[VBSP]], [[VVIS]] and [[VRAD]] not crash constantly on modern operating systems and PC hardware | ||
==Daily Logs== | ==Daily Logs== | ||
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We have a version of Source SDK dated December 2004, it has been able to compile maps for Source 2004. Compiled maps have been tested in builds 2153 and 2547. | We have a version of Source SDK dated December 2004, it has been able to compile maps for Source 2004. Compiled maps have been tested in builds 2153 and 2547. | ||
I am attempting to contact [[User:AndrewNeo]] to see what he knows about Xbox compiling. | I am attempting to contact [[User:AndrewNeo]] to see what he knows about Xbox compiling. | ||
===06/06/2020=== | |||
The 2004 version of VBSP does not contain the <code>-xbox</xbox> parameter. This parameter still lies in the source code, but modern leaks such as CSGO will not create the correct version of BSP that we need, even if we did re-enable the parameter. | |||
The 2004 version of the SDK we have is from version 2 of <code>sourcesdk.gcf</code>, dated 12/01/2004; and we need version 15, dated 12/31/2005. |
Revision as of 23:28, 5 June 2020
A series of research and experiments to make a custom map compile and load on Half-Life 2 (Xbox).
What we know
- BSP files from the Xbox game disc load on old engine builds of HL2
- The compile switch needed for VBSP:
-xbox
.
What we don't know
- Texture names: they differ between HL2 Xbox and PC, so BSPs from Xbox are full of missing textures.
- If Xbox BSPs work on PC, do PC BSPs work on Xbox?
- How to make old versions of VBSP, VVIS and VRAD not crash constantly on modern operating systems and PC hardware
Daily Logs
06/05/2020
We have a version of Source SDK dated December 2004, it has been able to compile maps for Source 2004. Compiled maps have been tested in builds 2153 and 2547. I am attempting to contact User:AndrewNeo to see what he knows about Xbox compiling.
06/06/2020
The 2004 version of VBSP does not contain the -xbox</xbox> parameter. This parameter still lies in the source code, but modern leaks such as CSGO will not create the correct version of BSP that we need, even if we did re-enable the parameter.
The 2004 version of the SDK we have is from version 2 of
sourcesdk.gcf
, dated 12/01/2004; and we need version 15, dated 12/31/2005.