VScript: Difference between revisions
Jump to navigation
Jump to search
m (SFM is not TF2.) |
m (You could argue which should it be considered, but the system is implemented in TF2's SFM build, not the SFM software) |
||
Line 27: | Line 27: | ||
;{{game link|Source Filmmaker}} | ;{{game link|Source Filmmaker}} | ||
:{{tf2}} Only exists on the SFM build of TF2. No TF2 or SFM specific API. Unused. | |||
;{{game link|Counter-Strike: Global Offensive}} | ;{{game link|Counter-Strike: Global Offensive}} |
Revision as of 18:38, 21 May 2020
Template:Otherlang2 VScript, introduced in Template:Game link, is a virtual machine for scripting that acts as an abstract binding layer between the Source engine and external scripts. According to the Template:Game link, the following scripting languages are, or could be supported in the near future:
Script files are read from /scripts/vscripts/
inside the game directory.
Implementations
Squirrel
- Template:Game link
Only exists on the SFM build of TF2. No TF2 or SFM specific API. Unused.
Lua
- Template:Game link (Client/UI only)
Python
Scripting Fundamentals
Main article Vscript Fundamentals