Info spawn manager: Difference between revisions
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{{DISPLAYTITLE:info_spawn_manager}} | {{DISPLAYTITLE:info_spawn_manager}} | ||
{{Synergy}} | {{Synergy point|info_spawn_manager}} It manages the player spawn locations. | ||
It manages the player spawn locations. | |||
==Entity description == | ==Entity description == | ||
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*[[info_global_settings]] | *[[info_global_settings]] | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 13:18, 3 May 2020
Template:Synergy point It manages the player spawn locations.
Entity description
This entity is used to update checkpoints (info_player_coop) as the map progresses, players killed will respawn at the currently active checkpoint if static spawning is enabled (see info_global_settings). Also can regroup players using MovePlayers and TeleportPlayers Inputs.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- ClearCheckPoint
- Clears the current checkpoint entity. (Typically not used)
- MovePlayers
- Move all players to the !activator position. (Often fired by a trigger.)
SetCheckPoint <string>
- Enables the named info_player_coop as the current checkpoint entity and disables all others.
TeleportPlayers <string>
- Teleport all players immediately to the specified info_teleport_destination entity, regardless of free move area.