BTS Light Sources: Difference between revisions
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==SpotLight Lamps== | ==SpotLight Lamps== | ||
SpotLight Lamps can be attached to the floor or ceiling. | SpotLight Lamps can be attached to the floor or ceiling. | ||
[[Image:bts_light_models.jpg|thumb|right|300px|The models used for light sources. Big Lamp is on the right, Small Lamp on the left]] | |||
[[Image:bts_light_sources_big_lamp_hammer.jpg|thumb|right|300px|The point_spotlight and light_spot are placed in front of the model]] | |||
===Big Lamp=== | ===Big Lamp=== | ||
Create a <code>[[prop_static]]</code> entity set it's world model to <code>models/props_wasteland/light_spotlight01_lamp.mdl</code> this model is the lamp itself. The base model is <code>models/props_wasteland/light_spotlight01_base.mdl</code> disable shadows for both props. | Create a <code>[[prop_static]]</code> entity set it's world model to <code>models/props_wasteland/light_spotlight01_lamp.mdl</code> this model is the lamp itself. The base model is <code>models/props_wasteland/light_spotlight01_base.mdl</code> disable shadows for both props. |
Revision as of 13:49, 1 May 2020

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Introduction
This page will show and teach you how to create the light sources found in the Behind The Scenes Areas.

SpotLight Lamps
SpotLight Lamps can be attached to the floor or ceiling.
Big Lamp
Create a prop_static
entity set it's world model to models/props_wasteland/light_spotlight01_lamp.mdl
this model is the lamp itself. The base model is models/props_wasteland/light_spotlight01_base.mdl
disable shadows for both props.
Create a point_spotlight
and enter the following Properties:
Property Name | Value |
---|---|
Color | 250 240 205 |
HDR color scale | .7 |
Spotlight Width | 80 |
Spotlight Length | Is how long the spotlight will go.
|
Create a light_spot
and enter the following Properties:
Property Name | Value |
---|---|
Brightness | 250 240 205 900 |
Constant | 500000 |
Small Lamp
Create a prop_static
entity set it's world model to models/props_wasteland/light_spotlight02_lamp.mdl
this model is the lamp itself. The base model is models/props_wasteland/light_spotlight02_base.mdl
disable shadows for both props.
Create a point_spotlight
and enter the following Properties:
Property Name | Value |
---|---|
Color | 250 240 205 |
HDR color scale | .7 |
Spotlight Width | 32 |
Spotlight Length | Is how long the spotlight will go.
|
Create a light_spot
and enter the following Properties:
Property Name | Value |
---|---|
Brightness | 250 240 205 900 |
Constant | 500000 |
Inner (bright) Angle | 1 |
Outside (fading) Angle | 25 |
Focus | 0.5 |