Game round end: Difference between revisions

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(Added warning that the EndRound-inputs are probably non-functional with <none> as parameter instead of a <float>)
(-_-)
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{{csgo point|game_round_end}}  
{{csgo point|game_round_end}}  
{{warning|The <code>EndRound</code>-inputs need a <code><float></code> as parameter and seem to be '''non-functional if they are received without parameter'''. Try <code>7.0</code> for example (the time in seconds until the next round starts, like <code>mp_round_restart_delay</code>), if you use <code>0.0</code>, then the next round starts immediately!}}


==Entity description==
==Entity description==
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== Inputs ==
== Inputs ==
{{I Targetname}}
{{I Targetname}}
{{IO|EndRound_Draw|End the round in a draw after x seconds.|param=float}}
{{IO|EndRound_Draw|End the round in a draw after x seconds. Parameter is how long until the next round starts (normal time is 7).|param=float}}
{{IO|EndRound_TerroristsWin|End the round, terrorists win after x seconds.|param=float}}
{{IO|EndRound_TerroristsWin|End the round, terrorists win after x seconds. Parameter is how long until the next round starts.|param=float}}
{{IO|EndRound_CounterTerroristsWin|End the round, CTs win after x seconds.|param=float}}
{{IO|EndRound_CounterTerroristsWin|End the round, CTs win after x seconds. Parameter is how long until the next round starts.|param=float}}


== Outputs ==
== Outputs ==
{{O Targetname}}
{{O Targetname}}
{{IO|OnRoundEnded|Fires when the round ends regardless of it ended via input to this entity or not.|param=void}}
{{IO|OnRoundEnded|Fires when the round ends regardless of it ended via input to this entity or not.|param=void}}

Revision as of 09:53, 23 December 2019

game_round_end is a point entity available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive.

Entity description

Game end.png

An entity that ends a multiplayer game round.

Template:Map properties

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

EndRound_Draw <floatRedirectInput/float>
End the round in a draw after x seconds. Parameter is how long until the next round starts (normal time is 7).
EndRound_TerroristsWin <floatRedirectInput/float>
End the round, terrorists win after x seconds. Parameter is how long until the next round starts.
EndRound_CounterTerroristsWin <floatRedirectInput/float>
End the round, CTs win after x seconds. Parameter is how long until the next round starts.

Outputs

OnRoundEnded <void>
Fires when the round ends regardless of it ended via input to this entity or not.