BTS Light Sources: Difference between revisions
No edit summary |
|||
Line 66: | Line 66: | ||
|} | |} | ||
Revision as of 19:43, 22 October 2019

You can upload screenshots at Special:Upload. For help, see the Help:Images.
Introduction
This page will show and teach you how to create the light sources found in the Behind The Scenes Areas.

SpotLight Lamps
SpotLight Lamps can be attached to the floor or ceiling.
Big Lamp
Create a prop_static
entity set it's world model to models/props_wasteland/light_spotlight01_lamp.mdl
this model is the lamp itself. The base model is models/props_wasteland/light_spotlight01_base.mdl
disable shadows for both props.
Create a point_spotlight
and enter the following Properties:
Property Name | Value |
---|---|
Color | 250 240 205 |
HDR color scale | .7 |
Spotlight Width | 80 |
Spotlight Length | Is how long the spotlight will go.
|
Create a light_spot
and enter the following Properties:
Property Name | Value |
---|---|
Brightness | 250 240 205 900 |
Constant | 500000 |
Small Lamp
Create a prop_static
entity set it's world model to models/props_wasteland/light_spotlight02_lamp.mdl
this model is the lamp itself. The base model is models/props_wasteland/light_spotlight02_base.mdl
disable shadows for both props.
Create a point_spotlight
and enter the following Properties:
Property Name | Value |
---|---|
Color | 250 240 205 |
HDR color scale | .7 |
Spotlight Width | 32 |
Spotlight Length | Is how long the spotlight will go.
|
Create a light_spot
and enter the following Properties:
Property Name | Value |
---|---|
Brightness | 250 240 205 900 |
Constant | 500000 |
Inner (bright) Angle | 1 |
Outside (fading) Angle | 25 |
Focus | 0.5 |