Prop vehicle driveable: Difference between revisions

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{{base point multi|prop_vehicle_driveable|game1=Half-Life 2|game2=Counter-Strike: Source|game3=Counter-Strike: Global Offensive}}
{{base point multi|prop_vehicle_driveable|game1=Half-Life 2|game2=Counter-Strike: Source}}


[[File:jeep.PNG|thumb|right|400px|prop_vehicle_driveable Jeep with passengers in CS:S]]
[[File:jeep.PNG|thumb|right|400px|prop_vehicle_driveable Jeep with passengers in CS:S]]

Revision as of 12:58, 17 September 2019

Template:Base point multi

prop_vehicle_driveable Jeep with passengers in CS:S

Entity description

Generic vehicle. (Player driveable model.)

Keyvalues

  • BaseDriveableVehicle:
Starts locked (VehicleLocked) <boolean>
Players cannot enter vehicle until it is unlocked.

BaseVehicle:

Vehicle Script File (vehiclescript) <string>
The vehicle script files contained in scripts\vehicles\ define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:
Scale of action input / framerate (actionScale) <float>
Todo: How fast the vehicle turns/accelerates?


Inputs

  • BaseDriveableVehicle:
HandBrakeOn
HandBrakeOff
Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
BaseVehicle:
Action <floatRedirectInput/float>
Set the speed of the action animation.
Todo: What does this mean?
TurnOn
Start engine and enable throttle.
TurnOff
Stop engine, disable throttle, engage brakes.
Lock
Unlock
Prevent/allow the player from entering or exiting the vehicle.

Outputs

  • BaseDriveableVehicle:
PlayerOn <void>
PlayerOff <void>
!activator = the player
!caller = this entity
Player entered/exited the vehicle.
PressedAttack <void>
PressedAttack2 <void>
!activator = !caller = this entity
Player pressed the +attack/+attack2 key.
AttackAxis <floatRedirectOutput/float>
Attack2Axis <floatRedirectOutput/float>
!activator = the player when exitting the vehicle other-wise it's this entity
!caller = this entity
State of the attack/attack2 buttons (can only be 0 or 1). Also called when the player exits the vehicle.


See also