Shadow control: Difference between revisions
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Confirm:Obsolete in
? Possibly replaced by env_cascade_light.
Deprecated (talk | contribs) (Added Left 4 Dead keyvalue and input) |
Deprecated (talk | contribs) (Added notes that Left 4 dead added keyvalue and input may not be available in some FGDs, re-ordered Angles keyvalue block) |
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== Keyvalues == | == Keyvalues == | ||
{{KV|Shadow Color (color)|color255|This is the color of the shadows.}} | {{KV|Shadow Color (color)|color255|This is the color of the shadows.}} | ||
{{KV|Maximum Distance (distance)|float|This is the maximum distance the shadow is allowed to cast, in inches. | {{KV|Maximum Distance (distance)|float|This is the maximum distance the shadow is allowed to cast, in inches. | ||
: {{tip|Shortening this distance can be used to approximate the effects of diffuse [[lighting]].}}}} | : {{tip|Shortening this distance can be used to approximate the effects of diffuse [[lighting]].}}}} | ||
{{KV|All Shadows Disabled (disableallshadows)|boolean|Disable shadows entirely.}} | {{KV|All Shadows Disabled (disableallshadows)|boolean|Disable shadows entirely.}} | ||
{{KV|Enable Local Light Shadows (enableshadowsfromlocallights)|boolean|Enable shadow direction to be calculated on a per-entity basis and to be dictated by the light closest to the entity.|since=L4D}} | {{KV|Enable Local Light Shadows (enableshadowsfromlocallights)|boolean|Enable shadow direction to be calculated on a per-entity basis and to be dictated by the light closest to the entity. | ||
: {{Note|This keyvalue may not be available in some [[FGD]]s.}}|since=L4D}} | |||
{{KV Angles}} | |||
: {{tip|Pitch is the sun's angle of elevation from the ground, and yaw is its compass bearing.}} | |||
{{KV Targetname}} | {{KV Targetname}} | ||
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{{IO|SetAngles|Set the shadow direction.|param=string}} | {{IO|SetAngles|Set the shadow direction.|param=string}} | ||
{{IO|SetShadowsDisabled|Set shadows disabled state.|param=integer}} | {{IO|SetShadowsDisabled|Set shadows disabled state.|param=integer}} | ||
{{IO|SetShadowsFromLocalLightsEnabled|Set local light shadows enabled state.|param=integer|since=L4D}} | {{IO|SetShadowsFromLocalLightsEnabled|Set local light shadows enabled state. | ||
: {{Note|This input may not be available in some [[FGD]]s.}}|param=integer|since=L4D}} | |||
{{I Targetname}} | {{I Targetname}} | ||
Revision as of 14:12, 31 August 2019
Template:Base point It defines the direction, color and attenuation distance of the dynamic shadows created by light_environment for the entire map.


Keyvalues
- Maximum Distance (distance) ([todo internal name (i)]) <float>
- This is the maximum distance the shadow is allowed to cast, in inches.
Tip:Shortening this distance can be used to approximate the effects of diffuse lighting.
- All Shadows Disabled (disableallshadows) ([todo internal name (i)]) <boolean>
- Disable shadows entirely.
- Enable Local Light Shadows (enableshadowsfromlocallights) ([todo internal name (i)]) <boolean> (in all games since
)
- Enable shadow direction to be calculated on a per-entity basis and to be dictated by the light closest to the entity.
Note:This keyvalue may not be available in some FGDs.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Tip:Pitch is the sun's angle of elevation from the ground, and yaw is its compass bearing.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- color <color255 >
- Set the shadow color.
- direction <vector >
- Set the shadow direction.
- SetDistance <float >
- Set the maximum shadow cast distance.
- SetAngles <string >
- Set the shadow direction.
- SetShadowsDisabled <integer >
- Set shadows disabled state.
- SetShadowsFromLocalLightsEnabled <integer > (in all games since
)
- Set local light shadows enabled state.
Note:This input may not be available in some FGDs.