Creating Portal Speakers: Difference between revisions
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==The Speaker== | ==The Speaker== | ||
Create a [[prop_static]] entity and set it's world model to <code>models/props/speaker_system01/speaker_system01.mdl</code> | Create a <code>[[prop_static]]</code> entity and set it's world model to <code>models/props/speaker_system01/speaker_system01.mdl</code> | ||
If the speaker is inside an Observation Hallway set it's skin to 0. If the speaker is the the maintenance areas, make it skin 1. | If the speaker is inside an Observation Hallway set it's skin to 0. If the speaker is the the maintenance areas, make it skin 1. | ||
Create an [[info_target]] entity and name it to <code>glados_speaker1</code>. Put this info_target in the center of the speaker part of the model. | Create an <code>[[info_target]]</code> entity and name it to <code>glados_speaker1</code>. Put this <code>info_target</code> in the center of the speaker part of the model. | ||
Create an <code>[[env_microphone]]</code> entity inside of the nodraw box of the GLaDOS' [[generic_actor]] area. Enter the following properties: | Create an <code>[[env_microphone]]</code> entity inside of the nodraw box of the GLaDOS' <code>[[generic_actor]]</code> area. Enter the following properties: | ||
{| class=standard-table | {| class=standard-table |
Revision as of 21:10, 28 August 2019
Introduction
This tutorial will teach you how to create speakers.
First, complete this guide Making GLaDOS speak
The Speaker
Create a prop_static
entity and set it's world model to models/props/speaker_system01/speaker_system01.mdl
If the speaker is inside an Observation Hallway set it's skin to 0. If the speaker is the the maintenance areas, make it skin 1.
Create an info_target
entity and name it to glados_speaker1
. Put this info_target
in the center of the speaker part of the model.
Create an env_microphone
entity inside of the nodraw box of the GLaDOS' generic_actor
area. Enter the following properties:
Property Name | Value |
---|---|
Name | glados_microphone_speaker01 |
Start Disabled | Yes |
Speaker target | glados_speaker1 |
Speaker DSP Preset | 8 LOUDSPEAKER, ECHO |