Creating Portal Speakers: Difference between revisions
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Create a [[prop_static]] entity and set it's world model to <code>models/props/speaker_system01/speaker_system01.mdl</code> | Create a [[prop_static]] entity and set it's world model to <code>models/props/speaker_system01/speaker_system01.mdl</code> | ||
If the speaker is inside an Observation Hallway set it's skin to 0. If the speaker is the the maintenance areas, make it skin | If the speaker is inside an Observation Hallway set it's skin to 0. If the speaker is the the maintenance areas, make it skin 1. | ||
Create an [[info_target]] entity and name it to <code>glados_speaker1</code>. Put this info_target in the center of the speaker part of the model. | Create an [[info_target]] entity and name it to <code>glados_speaker1</code>. Put this info_target in the center of the speaker part of the model. |
Revision as of 21:09, 28 August 2019
Introduction
This tutorial will teach you how to create speakers.
First, complete this guide Making GLaDOS speak
The Speaker
Create a prop_static entity and set it's world model to models/props/speaker_system01/speaker_system01.mdl
If the speaker is inside an Observation Hallway set it's skin to 0. If the speaker is the the maintenance areas, make it skin 1.
Create an info_target entity and name it to glados_speaker1
. Put this info_target in the center of the speaker part of the model.
Create an env_microphone
entity inside of the nodraw box of the GLaDOS' generic_actor area. Enter the following properties:
Property Name | Value |
---|---|
Name | glados_microphone_speaker01 |
Start Disabled | Yes |
Speaker target | glados_speaker1 |
Speaker DSP Preset | 8 LOUDSPEAKER, ECHO |