$pointsamplemagfilter: Difference between revisions
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Note:A similar effect can be achieved by enabling Point Sampling in a material's VTF file.
Note:Not compatible with blended displacement materials.
Bug:This parameter may not work on older hardware. [todo tested in ?]
ThunderKeil (talk | contribs) (added page w basic details because there wasn't one yet) |
Deprecated (talk | contribs) (Rewriten and misc fixes) |
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{{Shaderparam|$pointsamplemagfilter|shader1=LightmappedGeneric|game=Counter-Strike: Global Offensive}} It disables texture filtering on a material, leading to a pixelated look. | |||
{{note|A similar effect can be achieved by enabling Point Sampling in a material's [[VTF]] file.}} | |||
{{note| | |||
{{note|Not compatible with blended displacement materials.}} | {{note|Not compatible with blended displacement materials.}} | ||
{{bug|This parameter may not work on older hardware.}} | |||
[[Category:List of Shader Parameters| | [[Category:List of Shader Parameters|P]] |
Revision as of 14:55, 11 August 2019

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Template:Shaderparam It disables texture filtering on a material, leading to a pixelated look.


