List of L4D Soundscapes: Difference between revisions

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Below is a list of [[soundscapes]] for use in [[Left 4 Dead]]. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
{{back | Left 4 Dead Level Creation}}
{{toc-right}}


== soundscapes_airport ==
Here is a list of 276 [[Soundscapes|soundscapes]] for use in Left 4 Dead. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.


{| cellpadding=2
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard.
!align=left| Name
 
!align=left| Description and Notes
{{clr}}
 
== Airport ==
{| class=standard-table | style="width:100%;"
!width="350px"|Name
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|<code>urban.airport.rooftop.spawn</code>
|height="40px"|airport.finaleoutside
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport.finaleoutside</code>
|height="40px"|airport_01.rooftop
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_01.rooftop</code>
|height="40px"|urban.airport.rooftop.spawn
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_01.apartment</code>
|height="40px"|airport_01.apartment
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_01.street</code>
|height="40px"|airport_01.street
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_01.alley</code>
|height="40px"|airport_01.alley
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_01.rooftopspawn</code>
|height="40px"|airport_01.rooftopspawn
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_01.inn</code>
|height="40px"|airport_01.inn
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_01.hotel</code>
|height="40px"|airport_01.hotel
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_01.greenhouse</code>
|height="40px"|airport_01.greenhouse
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_02.street</code>
|height="40px"|airport_02.street
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_02.alley</code>
|height="40px"|airport_02.alley
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_02.apartment</code>
|height="40px"|airport_02.apartment
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_02.rooftop</code>
|height="40px"|airport_02.rooftop
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_02.pillarsroom</code>
|height="40px"|airport_02.pillarsroom
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_02.office</code>
|height="40px"|airport_02.office
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_02.respawn</code>
|height="40px"|airport_02.respawn
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_03.alley</code>
|height="40px"|airport_03.alley
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_03.boilerroom</code>
|height="40px"|airport_03.boilerroom
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_03.street</code>
|height="40px"|airport_03.street
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_03.streetoffices</code>
|height="40px"|airport_03.streetoffices
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_03.pumproomsmall</code>
|height="40px"|airport_03.pumproomsmall
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_03.powerplant</code>
|height="40px"|airport_03.powerplant
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_03.powerplantinside</code>
|height="40px"|airport_03.powerplantinside
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_03.controlroom</code>
|height="40px"|airport_03.controlroom
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_03.respawn</code>
|height="40px"|airport_03.respawn
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_03.parkinggarage</code>
|height="40px"|airport_03.parkinggarage
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_03.skybridge</code>
|height="40px"|airport_03.skybridge
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_03.airportinterior</code>
|height="40px"|airport_03.airportinterior
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_04.office</code>
|height="40px"|airport_04.office
| {{TODO|add description}}
|
|-
|style="background-color:rgb(50,50,50);"|
|<code>airport_04.baggageclaim</code>
|style="background-color:rgb(50,50,50);"|
| {{TODO|add description}}
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_04.terminal</code>
|height="40px"|airport_04.baggageclaim
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_04.conveyor</code>
|height="40px"|airport_04.terminal
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_04.respawn</code>
|height="40px"|airport_04.conveyor
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_04.ramp</code>
|height="40px"|airport_04.respawn
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_04.bathroom</code>
|height="40px"|airport_04.ramp
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_04.ticketing</code>
|height="40px"|airport_04.bathroom
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_04.security</code>
|height="40px"|airport_04.ticketing
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_05.street</code>
|height="40px"|airport_04.security
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_05.finaleinside</code>
|height="40px"|airport_05.street
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_05.finaleoutside</code>
|height="40px"|airport_05.finaleinside
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_05.respawn</code>
|height="40px"|airport_05.finaleoutside
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>airport_05.finaleroof</code>
|height="40px"|airport_05.respawn
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|airport_05.finaleroof
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|}
|}
== soundscapes_farm ==


{| cellpadding=2
== Farm ==
!align=left| Name
{| class=standard-table | style="width:100%;"
!align=left| Description and Notes
!width="350px"|Name
|-
!Description
|<code>farm_01.morning</code>
!width="105px"|Position Number
| {{TODO|add description}}
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|<code>farm_01.bridge</code>
|height="40px"|farm_01.morning
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_01.smallbuilding</code>
|height="40px"|farm_01.bridge
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_01.trainyardentrance</code>
|height="40px"|farm_01.smallbuilding
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_01.trainyardrespawn</code>
|height="40px"|farm_01.trainyardentrance
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_02.trainyardentrance</code>
|height="40px"|farm_01.trainyardrespawn
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_02.trainyardrespawn</code>
|height="40px"|farm_02.trainyardentrance
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_02.trainyardbuilding2</code>
|height="40px"|farm_02.trainyardrespawn
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_02.trainyardbuilding2window</code>
|height="40px"|farm_02.trainyardbuilding2
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_02.trainyard2</code>
|height="40px"|farm_02.trainyardbuilding2window
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_02.traintunnel</code>
|height="40px"|farm_02.trainyard2
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_02.drainagesmall</code>
|height="40px"|farm_02.traintunnel
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_03.drainagesmall</code>
|height="40px"|farm_02.drainagesmall
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_03.drainagebig</code>
|height="40px"|farm_03.drainagesmall
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_03.traintunnel</code>
|height="40px"|farm_03.drainagebig
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_03.morning</code>
|height="40px"|farm_03.traintunnel
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_03.house</code>
|height="40px"|farm_03.morning
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_04.morning</code>
|height="40px"|farm_03.house
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_04.trainyardentrance</code>
|height="40px"|farm_04.morning
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_04.bridge</code>
|height="40px"|farm_04.trainyardentrance
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_04.smallbuilding2</code>
|height="40px"|farm_04.bridge
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_04.house</code>
|height="40px"|farm_04.smallbuilding2
| {{TODO|add description}}
|
|-
|style="background-color:rgb(50,50,50);"|
|<code>farm_05.trainyardentrance</code>
|style="background-color:rgb(50,50,50);"|
| {{TODO|add description}}
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_05.morning</code>
|height="40px"|farm_04.house
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_05.smallbuilding2</code>
|height="40px"|farm_05.trainyardentrance
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|<code>farm_05.smallbuilding2</code>
|height="40px"|farm_05.morning
| {{TODO|add description}}
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|farm_05.smallbuilding2
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|}
|}
== soundscapes_hospital ==


== Garage ==
== Hospital ==
{| cellpadding=2  
{| cellpadding=2  
!align=left| Name
!align=left| Name
Line 367: Line 581:
|-
|-
|}
|}
== soundscapes_rural ==


== Lighthouse ==
{| cellpadding=2
!align=left| Name
!align=left| Description and Notes
|-
|<code>lighthouse.woods</code>
| {{TODO|add description}}
|-
|<code>lighthouse.house</code>
| {{TODO|add description}}
|-
|}
== Rural ==
{| cellpadding=2  
{| cellpadding=2  
!align=left| Name
!align=left| Name
Line 476: Line 703:
|-
|-
|}
|}
== soundscapes_smalltown ==


== Smalltown ==
{| cellpadding=2  
{| cellpadding=2  
!align=left| Name
!align=left| Name
Line 606: Line 833:
|-
|-
|}
|}
== soundscapes_urban ==


== Urban ==
{| cellpadding=2  
{| cellpadding=2  
!align=left| Name
!align=left| Name
Line 784: Line 1,011:
|-
|-
|}
|}
== soundscapes_lighthouse ==
{| cellpadding=2
!align=left| Name
!align=left| Description and Notes
|-
|<code>lighthouse.woods</code>
| {{TODO|add description}}
|-
|<code>lighthouse.house</code>
| {{TODO|add description}}
|-
|}
== soundscapes_river ==


== River ==
{| cellpadding=2  
{| cellpadding=2  
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[[Category:Level Design]]
{{Template:Envsound}}
[[Category:Left 4 Dead]]
[[Category:Level Design]][[Category:Sound System]][[Category:Left 4 Dead]]
[[Category:Sound System]]

Revision as of 08:43, 8 July 2019

Template:Otherlang2

Left 4 Dead Level Creation

Here is a list of 276 soundscapes for use in Left 4 Dead. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.

Airport

Name Description Position Number Position Origin Location Description
airport.finaleoutside
airport_01.rooftop
urban.airport.rooftop.spawn
airport_01.apartment
airport_01.street
airport_01.alley
airport_01.rooftopspawn
airport_01.inn
airport_01.hotel
airport_01.greenhouse
airport_02.street
airport_02.alley
airport_02.apartment
airport_02.rooftop
airport_02.pillarsroom
airport_02.office
airport_02.respawn
airport_03.alley
airport_03.boilerroom
airport_03.street
airport_03.streetoffices
airport_03.pumproomsmall
airport_03.powerplant
airport_03.powerplantinside
airport_03.controlroom
airport_03.respawn
airport_03.parkinggarage
airport_03.skybridge
airport_03.airportinterior
airport_04.office
airport_04.baggageclaim
airport_04.terminal
airport_04.conveyor
airport_04.respawn
airport_04.ramp
airport_04.bathroom
airport_04.ticketing
airport_04.security
airport_05.street
airport_05.finaleinside
airport_05.finaleoutside
airport_05.respawn
airport_05.finaleroof

Farm

Name Description Position Number Position Origin Location Description
farm_01.morning
farm_01.bridge
farm_01.smallbuilding
farm_01.trainyardentrance
farm_01.trainyardrespawn
farm_02.trainyardentrance
farm_02.trainyardrespawn
farm_02.trainyardbuilding2
farm_02.trainyardbuilding2window
farm_02.trainyard2
farm_02.traintunnel
farm_02.drainagesmall
farm_03.drainagesmall
farm_03.drainagebig
farm_03.traintunnel
farm_03.morning
farm_03.house
farm_04.morning
farm_04.trainyardentrance
farm_04.bridge
farm_04.smallbuilding2
farm_04.house
farm_05.trainyardentrance
farm_05.morning
farm_05.smallbuilding2

Garage

Hospital

Name Description and Notes
background_menu.streetrain
Todo: add description
hospital_01.alleyrain
Todo: add description
hospital_01.streetrain
Todo: add description
hospital_01.subway
Todo: add description
hospital_01.rooftop_1b_interior2
Todo: add description
hospital_01.street
Todo: add description
hospital_01.rooftop_1b
Todo: add description
hospital_01.rooftop_1b_interior
Todo: add description
hospital_02.rooftop_1b_interior2
Todo: add description
hospital_02.underground_2
Todo: add description
hospital_02.underground_1
Todo: add description
hospital_02.underground_3
Todo: add description
hospital_02.pillarsroom
Todo: add description
hospital_02.alleyrain
Todo: add description
hospital_02.generatorroom_off
Todo: add description
hospital_02.generatorroom
Todo: add description
hospital_02.streetrain
Todo: add description
hospital_02.rooftop_1b_interior
Todo: add description
hospital_02.rooftop
Todo: add description
hospital_02.controlroom
Todo: add description
hospital_02.warehouseoutside
Todo: add description
hospital_03.alleyrain
Todo: add description
hospital_03.rooftop_1b_interior2
Todo: add description
hospital_03.warehouse_1
Todo: add description
hospital_03.steamtunnel
Todo: add description
hospital_03.boilerroom
Todo: add description
hospital_03.sewer
Todo: add description
hospital_03.pipetunnel
Todo: add description
hospital_03.streetrain
Todo: add description
hospital_03.hospital
Todo: add description
hospital_03.rooftop_1b_interior
Todo: add description
hospital_03.respawn
Todo: add description
hospital_04.hospital_interior
Todo: add description
hospital_04.hospital_atrium
Todo: add description
hospital_04.elevator
Todo: add description
hospital_04.finaleoutside
Todo: add description
hospital_04.construction
Todo: add description
hospital_04.street
Todo: add description
hospital_04.respawn
Todo: add description
hospital_05.street
Todo: add description
hospital_05.finaleinside
Todo: add description
hospital_05.finaleoutside
Todo: add description
hospital_05.respawn
Todo: add description
hospital_05.finaleroof
Todo: add description
hospital_05.elevatorshaft
Todo: add description

Lighthouse

Name Description and Notes
lighthouse.woods
Todo: add description
lighthouse.house
Todo: add description

Rural

Name Description and Notes
rural.woods
Todo: add description
rural.woods3
Todo: add description
rural.morning
Todo: add description
rural.bridge
Todo: add description
rural.smallbuilding
Todo: add description
rural.smallbuilding2
Todo: add description
rural.river
Todo: add description
rural.caveclosed
Todo: add description
rural.caveopen
Todo: add description
rural.traintunnel
Todo: add description
rural.pumproom
Todo: add description
rural.bigroom
Todo: add description
rural.drainagebig
Todo: add description
rural.drainagesmall
Todo: add description
rural.drainageopen
Todo: add description
rural.trainyardentrance
Todo: add description
rural.trainyardrespawn
Todo: add description
rural.trainyardbuilding
Todo: add description
rural.trainyardbuilding2
Todo: add description
rural.trainyardbuilding2window
Todo: add description
rural.trainyard
Todo: add description
rural.trainyard2
Todo: add description
rural.house
Todo: add description
rural.town
Todo: add description
rural.towninside
Todo: add description
rural.townalley
Todo: add description
rural.boatinterior
Todo: add description
rural.boatexterior
Todo: add description
rural.shoreline
Todo: add description
rural.town_02
Todo: add description
rural.shack
Todo: add description
rural.combat_far_heavy
Todo: add description
rural.combat_far_medium
Todo: add description
rural.combat_close_light
Todo: add description

Smalltown

Name Description and Notes
smalltown_01.woods_start
Todo: add description
smalltown_01.woods
Todo: add description
smalltown_01.riverbed
Todo: add description
smalltown_01.tunnel
Todo: add description
smalltown_01.tunnel_hall
Todo: add description
smalltown_01.tunnel_bigroom
Todo: add description
smalltown_01.river
Todo: add description
smalltown_01.caveclosed
Todo: add description
smalltown_01.caveopen
Todo: add description
smalltown_01.pumproom
Todo: add description
smalltown_02.pumproom
Todo: add description
smalltown_02.drainagesmall
Todo: add description
smalltown_02.drainagemedium
Todo: add description
smalltown_02.drainagebig
Todo: add description
smalltown_02.drainageopen
Todo: add description
smalltown_02.trainyardbuilding
Todo: add description
smalltown_02.woods
Todo: add description
smalltown_03.trainyardbuilding
Todo: add description
smalltown_03.trainyard
Todo: add description
smalltown_03.woods_far
Todo: add description
smalltown_03.woods_medium
Todo: add description
smalltown_03.woods_close
Todo: add description
smalltown_03.graveyard
Todo: add description
smalltown_03.church
Todo: add description
smalltown_03.house
Todo: add description
smalltown_03.town
Todo: add description
smalltown_03.towninside
Todo: add description
smalltown_03.townalley
Todo: add description
smalltown_04.town
Todo: add description
smalltown_04.towninside
Todo: add description
smalltown_04.townalley
Todo: add description
smalltown_04.street
Todo: add description
smalltown_04.house
Todo: add description
smalltown_04.trainyardbuilding
Todo: add description
smalltown_05.park
Todo: add description
smalltown_05.shack
Todo: add description
smalltown_05.town
Todo: add description
smalltown_05.boatinterior
Todo: add description
smalltown_05.boatexterior
Todo: add description
smalltown_05.shoreline
Todo: add description
smalltown_05.house
Todo: add description

Urban

Name Description and Notes
urban.util_interiorslams
Todo: add description
urban.util_metalslams
Todo: add description
urban.util_metalslams 2
Todo: add description
urban.util_woodfloorsqueaks
Todo: add description
urban.util_windgust
Todo: add description
urban.util_distantcombat
Todo: add description
urban.util_distantexplosions
Todo: add description
urban.util_rat_scratches
Todo: add description
urban.util_genericrooftop
Todo: add description
urban.util_genericexterior_from_interior_1
Todo: add description
urban.util_genericexterior_from_interior_2
Todo: add description
urban.util_flies
Todo: add description
urban.util_steam
Todo: add description
urban.util_pipes
Todo: add description
urban.rooftop_1b
Todo: add description
urban.rooftop_1b_interior
Todo: add description
urban.rooftop_1b_interior2
Todo: add description
urban.underground_1
Todo: add description
urban.underground_2
Todo: add description
urban.underground_3
Todo: add description
urban.controlroom
Todo: add description
urban.warehouse_1
Todo: add description
urban.steamtunnel
Todo: add description
urban.boilerroom
Todo: add description
urban.hospital_interior
Todo: add description
urban.flies
Todo: add description
urban.rooftop
Todo: add description
urban.street
Todo: add description
urban.streetrain
Todo: add description
urban.alley
Todo: add description
urban.alleyrain
Todo: add description
urban.sewer
Todo: add description
urban.pipetunnel
Todo: add description
urban.apartment
Todo: add description
urban.generatorroom_off
Todo: add description
urban.generatorroom
Todo: add description
urban.respawn
Todo: add description
hospital.respawn
Todo: add description
urban.rooftopspawn
Todo: add description
urban.hospitalspawn
Todo: add description
urban.spawnrain
Todo: add description
urban.hospital
Todo: add description
urban.office
Todo: add description
urban.subway
Todo: add description
urban.pillarsroom
Todo: add description
urban.conveniencestore
Todo: add description
urban.warehouseoutside
Todo: add description
urban.warehouseinside
Todo: add description
urban.tankroom
Todo: add description
urban.powerplant
Todo: add description
urban.powerplantinside
Todo: add description
urban.parkinggarage
Todo: add description
urban.elevator
Todo: add description
urban.construction
Todo: add description
urban.finaleinside
Todo: add description
urban.finaleoutside
Todo: add description
urban.finaleroof
Todo: add description

River

Name Description and Notes
river.shoreline
Todo: add description
river.fishingboat
Todo: add description
river.woods
Todo: add description
river.rooftop
Todo: add description
river_01.spawn
Todo: add description
river_01.shore
Todo: add description
river_01.street
Todo: add description
river_01.alley
Todo: add description
river_01.interiors
Todo: add description
river_01.brickfactory
Todo: add description
river_01.checkpoint
Todo: add description
river_02.woods
Todo: add description
river_02.oilbuilding
Todo: add description
river_02.bargecrossing
Todo: add description
river_02.freighter
Todo: add description
river_02.hull
Todo: add description
river_02.gravelpile
Todo: add description
river_02.checkpoint
Todo: add description
river_02.highrise
Todo: add description


Environment articles:
Soundsystem SoundscapesSoundscriptsSoundcacheSound OperatorsLooping SoundMusic Composition SoftwareHammer Sound Browser
Choreography Choreography CreationResponse SystemFaceposerScene Implementation