Item ammo smg1 large: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(The reason for this is that the "large" version tries to use a model that was removed from the final version of Half-Life 2, but it can be found in the leak.)
m (Updated the image)
Line 1: Line 1:
{{lang|Item ammo smg1 large}}
{{lang|Item ammo smg1 large}}
[[File:item_ammo_smg1_large.jpg|thumb|200px|right|Note the <code>item_ammo_smg1_large</code> entity looks exact like the {{ent|item_ammo_smg1}} entity.]]
[[File: item_ammo_smg1.png | right | 300px]]
 
{{hl2 point|item_ammo_smg1_large}} It's a ''large'' box of 4.6x30mm FMJ ammunition for the [[weapon_smg1|submachine gun]].
{{hl2 point|item_ammo_smg1_large}} It's a ''large'' box of 4.6x30mm FMJ ammunition for the [[weapon_smg1|submachine gun]].


Line 7: Line 8:


{{bug|When placing the entity, the Hammer model preview cannot find its model due to it being missing, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the '''studiomodel''' for the entity in the [[FGD]].}}
{{bug|When placing the entity, the Hammer model preview cannot find its model due to it being missing, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the '''studiomodel''' for the entity in the [[FGD]].}}
{{note | The <code>item_ammo_smg1_large</code> entity looks exact like the [[item_ammo_smg1]] entity}}


{{code class|CItem_LargeBoxMRounds|item_ammo.cpp}}
{{code class|CItem_LargeBoxMRounds|item_ammo.cpp}}
__TOC__
{{clr}}


{{KVIO ItemHL2}}
{{KVIO ItemHL2}}

Revision as of 05:31, 1 July 2019

English (en)Translate (Translate)
Item ammo smg1.png

Template:Hl2 point It's a large box of 4.6x30mm FMJ ammunition for the submachine gun.

Despite the writing on it, the amount of ammo the box will contain depends on the current difficulty setting:

  • Easy: 225
  • Normal: 225
  • Hard: 135
Icon-Bug.pngBug:When placing the entity, the Hammer model preview cannot find its model due to it being missing, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the studiomodel for the entity in the FGD.  [todo tested in ?]
Note.pngNote: The item_ammo_smg1_large entity looks exact like the item_ammo_smg1 entity
C++ In code, it is represented by theCItem_LargeBoxMRoundsclass, defined in theitem_ammo.cppfile.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.