Item ammo smg1 large: Difference between revisions
Jump to navigation
Jump to search

Bug:When placing the entity, the Hammer model preview cannot find its model due to it being missing, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the studiomodel for the entity in the FGD. [todo tested in ?]
Note: The
(The reason for this is that the "large" version tries to use a model that was removed from the final version of Half-Life 2, but it can be found in the leak.) |
m (Updated the image) |
||
Line 1: | Line 1: | ||
{{lang|Item ammo smg1 large}} | {{lang|Item ammo smg1 large}} | ||
[[File: | [[File: item_ammo_smg1.png | right | 300px]] | ||
{{hl2 point|item_ammo_smg1_large}} It's a ''large'' box of 4.6x30mm FMJ ammunition for the [[weapon_smg1|submachine gun]]. | {{hl2 point|item_ammo_smg1_large}} It's a ''large'' box of 4.6x30mm FMJ ammunition for the [[weapon_smg1|submachine gun]]. | ||
Line 7: | Line 8: | ||
{{bug|When placing the entity, the Hammer model preview cannot find its model due to it being missing, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the '''studiomodel''' for the entity in the [[FGD]].}} | {{bug|When placing the entity, the Hammer model preview cannot find its model due to it being missing, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the '''studiomodel''' for the entity in the [[FGD]].}} | ||
{{note | The <code>item_ammo_smg1_large</code> entity looks exact like the [[item_ammo_smg1]] entity}} | |||
{{code class|CItem_LargeBoxMRounds|item_ammo.cpp}} | {{code class|CItem_LargeBoxMRounds|item_ammo.cpp}} | ||
__TOC__ | |||
{{clr}} | |||
{{KVIO ItemHL2}} | {{KVIO ItemHL2}} |
Revision as of 05:31, 1 July 2019


Template:Hl2 point It's a large box of 4.6x30mm FMJ ammunition for the submachine gun.
Despite the writing on it, the amount of ammo the box will contain depends on the current difficulty setting:
- Easy: 225
- Normal: 225
- Hard: 135


item_ammo_smg1_large
entity looks exact like the item_ammo_smg1 entityKeyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.