List of SE1 VGUI Screens: Difference between revisions
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Compared to retail Source Engine games like [[Half-Life 2]], in [[Sin Episodes]] the [[Vgui_screen | Vgui screens]] have been fixed to work properly and are used throughout the game as a monitor to everything from open doors, gates, as elevator buttons and even for some props like the [[prop_phone]] entity where you use it to dial numbers and for the [[Item_antigen_dispenser]] to eject the [[prop_antigen_canister | antigen canisters]] once empty. The following list collects all of these into the chapters they are used with the panel name being the one to enter into the entity's 'Panel Name' keyvalue spot to make it work, the individual buttons on the screen where the command is the name of the output fired from the entity once pressed by the player if enabled to begin with, and finally an image of how the screen itself looks like in-game. To learn how to create one of these vgui screens for use in a level, referrer then to the [[Sin_Episodes_VGUI_Screen_Setup | Vgui Screen Setup]] tutorial page for more information. | |||
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|rowspan="8" | U4Lab_HologramControl | |rowspan="8" | U4Lab_HologramControl | ||
|align="center" | Toggle Hull | |align="center" height="40px" | Toggle Hull | ||
|align="center" | ToggleHull | |align="center" | ToggleHull | ||
|align="center" | ToggleHull | |align="center" | ToggleHull | ||
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|rowspan="8" | [[file: se1_vgui_U4Lab_HologramControl.jpg | center | 250px]] | |rowspan="8" | [[file: se1_vgui_U4Lab_HologramControl.jpg | center | 250px]] | ||
|- | |- | ||
|align="center" | Security/Lounge | |align="center" height="40px" | Security/Lounge | ||
|align="center" | ToggleSecurity | |align="center" | ToggleSecurity | ||
|align="center" | ToggleSecurity | |align="center" | ToggleSecurity | ||
|align="center" | Yes | |align="center" | Yes | ||
|- | |- | ||
|align="center" | Processing | |align="center" height="40px" | Processing | ||
|align="center" | ToggleProcessing | |align="center" | ToggleProcessing | ||
|align="center" | ToggleProcessing | |align="center" | ToggleProcessing | ||
|align="center" | Yes | |align="center" | Yes | ||
|- | |- | ||
|align="center" | Distillation | |align="center" height="40px" | Distillation | ||
|align="center" | ToggleDistillation | |align="center" | ToggleDistillation | ||
|align="center" | ToggleDistillation | |align="center" | ToggleDistillation | ||
|align="center" | Yes | |align="center" | Yes | ||
|- | |- | ||
|align="center" | Empty Bay | |align="center" height="40px" | Empty Bay | ||
|align="center" | ToggleEmptyBay | |align="center" | ToggleEmptyBay | ||
|align="center" | ToggleEmptyBay | |align="center" | ToggleEmptyBay | ||
|align="center" | Yes | |align="center" | Yes | ||
|- | |- | ||
|align="center" | Packing/Shipping | |align="center" height="40px" | Packing/Shipping | ||
|align="center" | ToggleShipping | |align="center" | ToggleShipping | ||
|align="center" | ToggleShipping | |align="center" | ToggleShipping | ||
|align="center" | Yes | |align="center" | Yes | ||
|- | |- | ||
|align="center" | Laboratory | |align="center" height="40px" | Laboratory | ||
|align="center" | ToggleLab | |align="center" | ToggleLab | ||
|align="center" | ToggleLab | |align="center" | ToggleLab | ||
|align="center" | Yes | |align="center" | Yes | ||
|- | |- | ||
|align="center" | Harbor | |align="center" height="40px" | Harbor | ||
|align="center" | ToggleHarbor | |align="center" | ToggleHarbor | ||
|align="center" | ToggleHarbor | |align="center" | ToggleHarbor | ||
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|- | |- | ||
|rowspan="6" | highrise_elevator_panel01 | |rowspan="6" | highrise_elevator_panel01 | ||
|align="center" | Floor 9 | |align="center" height="40px" | Floor 9 | ||
|align="center" | Floor01 | |align="center" | Floor01 | ||
|align="center" | elevatorFloor01 | |align="center" | elevatorFloor01 | ||
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|rowspan="6" | [[file: se1_vgui_highrise_elevator_panel01.jpg | center | 250px]] | |rowspan="6" | [[file: se1_vgui_highrise_elevator_panel01.jpg | center | 250px]] | ||
|- | |- | ||
|align="center" | Floor 10 | |align="center" height="40px" | Floor 10 | ||
|align="center" | Floor02 | |align="center" | Floor02 | ||
|align="center" | elevatorFloor02 | |align="center" | elevatorFloor02 | ||
|align="center" | Yes | |align="center" | Yes | ||
|- | |- | ||
|align="center" | Floor 15 | |align="center" height="40px" | Floor 15 | ||
|align="center" | Floor03 | |align="center" | Floor03 | ||
|align="center" | elevatorFloor03 | |align="center" | elevatorFloor03 | ||
|align="center" | Yes | |align="center" | Yes | ||
|- | |- | ||
|align="center" | Floor 20 | |align="center" height="40px" | Floor 20 | ||
|align="center" | Floor04 | |align="center" | Floor04 | ||
|align="center" | elevatorFloor04 | |align="center" | elevatorFloor04 | ||
|align="center" | Yes | |align="center" | Yes | ||
|- | |- | ||
|align="center" | Floor 24 | |align="center" height="40px" | Floor 24 | ||
|align="center" | Floor05 | |align="center" | Floor05 | ||
|align="center" | elevatorFloor05 | |align="center" | elevatorFloor05 | ||
|align="center" | Yes | |align="center" | Yes | ||
|- | |- | ||
|align="center" | Floor 25 | |align="center" height="40px" | Floor 25 | ||
|align="center" | Floor06 | |align="center" | Floor06 | ||
|align="center" | elevatorFloor06 | |align="center" | elevatorFloor06 | ||
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|- | |- | ||
|rowspan="6" | highrise_elevator_panel01b | |rowspan="6" | highrise_elevator_panel01b | ||
|align="center" | Floor 10 | |align="center" height="40px" | Floor 10 | ||
|align="center" | Floor01 | |align="center" | Floor01 | ||
|align="center" | elevatorFloor01 | |align="center" | elevatorFloor01 | ||
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|rowspan="6" | [[file: se1_vgui_highrise_elevator_panel01b.jpg | center | 250px]] | |rowspan="6" | [[file: se1_vgui_highrise_elevator_panel01b.jpg | center | 250px]] | ||
|- | |- | ||
|align="center" | Floor 12 | |align="center" height="40px" | Floor 12 | ||
|align="center" | Floor02 | |align="center" | Floor02 | ||
|align="center" | elevatorFloor02 | |align="center" | elevatorFloor02 | ||
|align="center" | Yes | |align="center" | Yes | ||
|- | |- | ||
|align="center" | Floor 15 | |align="center" height="40px" | Floor 15 | ||
|align="center" | Floor03 | |align="center" | Floor03 | ||
|align="center" | elevatorFloor03 | |align="center" | elevatorFloor03 | ||
|align="center" | Yes | |align="center" | Yes | ||
|- | |- | ||
|align="center" | Floor 19 | |align="center" height="40px" | Floor 19 | ||
|align="center" | Floor04 | |align="center" | Floor04 | ||
|align="center" | elevatorFloor04 | |align="center" | elevatorFloor04 | ||
|align="center" | Yes | |align="center" | Yes | ||
|- | |- | ||
|align="center" | Floor 20 | |align="center" height="40px" | Floor 20 | ||
|align="center" | Floor05 | |align="center" | Floor05 | ||
|align="center" | elevatorFloor05 | |align="center" | elevatorFloor05 | ||
|align="center" | Yes | |align="center" | Yes | ||
|- | |- | ||
|align="center" | Floor 24 | |align="center" height="40px" | Floor 24 | ||
|align="center" | Floor06 | |align="center" | Floor06 | ||
|align="center" | elevatorFloor06 | |align="center" | elevatorFloor06 | ||
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|- | |- | ||
|rowspan="10" | prop_keypad | |rowspan="10" | prop_keypad | ||
|align="center" | 1 | |align="center" height="40px" | 1 | ||
|align="center" | Button1 | |align="center" | Button1 | ||
|align="center" | 1 | |align="center" | 1 | ||
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|rowspan="10" | [[file: se1_vgui_prop_keypad.jpg | center | 250px]] | |rowspan="10" | [[file: se1_vgui_prop_keypad.jpg | center | 250px]] | ||
|- | |- | ||
|align="center" | 2 | |align="center" height="40px" | 2 | ||
|align="center" | Button2 | |align="center" | Button2 | ||
|align="center" | 2 | |align="center" | 2 | ||
|align="center" | Yes | |align="center" | Yes | ||
|- | |- | ||
|align="center" | 3 | |align="center" height="40px" | 3 | ||
|align="center" | Button3 | |align="center" | Button3 | ||
|align="center" | 3 | |align="center" | 3 | ||
|align="center" | Yes | |align="center" | Yes | ||
|- | |- | ||
|align="center" | 4 | |align="center" height="40px" | 4 | ||
|align="center" | Button4 | |align="center" | Button4 | ||
|align="center" | 4 | |align="center" | 4 | ||
|align="center" | Yes | |align="center" | Yes | ||
|- | |- | ||
|align="center" | 5 | |align="center" height="40px" | 5 | ||
|align="center" | Button5 | |align="center" | Button5 | ||
|align="center" | 5 | |align="center" | 5 | ||
|align="center" | Yes | |align="center" | Yes | ||
|- | |- | ||
|align="center" | 6 | |align="center" height="40px" | 6 | ||
|align="center" | Button6 | |align="center" | Button6 | ||
|align="center" | 6 | |align="center" | 6 | ||
|align="center" | Yes | |align="center" | Yes | ||
|- | |- | ||
|align="center" | 7 | |align="center" height="40px" | 7 | ||
|align="center" | Button7 | |align="center" | Button7 | ||
|align="center" | 7 | |align="center" | 7 | ||
|align="center" | Yes | |align="center" | Yes | ||
|- | |- | ||
|align="center" | 8 | |align="center" height="40px" | 8 | ||
|align="center" | Button8 | |align="center" | Button8 | ||
|align="center" | 8 | |align="center" | 8 | ||
|align="center" | Yes | |align="center" | Yes | ||
|- | |- | ||
|align="center" | 9 | |align="center" height="40px" | 9 | ||
|align="center" | Button9 | |align="center" | Button9 | ||
|align="center" | 9 | |align="center" | 9 | ||
|align="center" | Yes | |align="center" | Yes | ||
|- | |- | ||
|align="center" | 0 | |align="center" height="40px" | 0 | ||
|align="center" | Button0 | |align="center" | Button0 | ||
|align="center" | 0 | |align="center" | 0 |
Latest revision as of 08:18, 23 June 2019
Compared to retail Source Engine games like Half-Life 2, in Sin Episodes the Vgui screens have been fixed to work properly and are used throughout the game as a monitor to everything from open doors, gates, as elevator buttons and even for some props like the prop_phone entity where you use it to dial numbers and for the Item_antigen_dispenser to eject the antigen canisters once empty. The following list collects all of these into the chapters they are used with the panel name being the one to enter into the entity's 'Panel Name' keyvalue spot to make it work, the individual buttons on the screen where the command is the name of the output fired from the entity once pressed by the player if enabled to begin with, and finally an image of how the screen itself looks like in-game. To learn how to create one of these vgui screens for use in a level, referrer then to the Vgui Screen Setup tutorial page for more information.
Docks Screens
Panel Name | Button Text | Button Name | Command | Enabled | Image |
---|---|---|---|---|---|
docks_1a_sewer_control | Seal Dam Doors | OpenButton | CloseDoors | No | |
Raise Water Level | RaiseButton | RaiseWater | Yes | ||
Lower Water Level | LowerButton | LowerWater | Yes | ||
docks_1c_bridge | Extend Bridge | OpenButton | OpenDoor | Yes | |
Retract Bridge | CloseButton | himom | No | ||
docks_1d_U4Lab_entrance | Lower Ramp | OpenButton | OpenDoor | Yes | |
Raise Ramp | CloseButton | himom | No |
Druglab Screens
Panel Name | Button Text | Button Name | Command | Enabled | Image |
---|---|---|---|---|---|
U4Lab_HologramControl | Toggle Hull | ToggleHull | ToggleHull | Yes | |
Security/Lounge | ToggleSecurity | ToggleSecurity | Yes | ||
Processing | ToggleProcessing | ToggleProcessing | Yes | ||
Distillation | ToggleDistillation | ToggleDistillation | Yes | ||
Empty Bay | ToggleEmptyBay | ToggleEmptyBay | Yes | ||
Packing/Shipping | ToggleShipping | ToggleShipping | Yes | ||
Laboratory | ToggleLab | ToggleLab | Yes | ||
Harbor | ToggleHarbor | ToggleHarbor | Yes | ||
U4Lab_LoadingBayDoor | Open Door | OpenButton | himom | Yes | |
Close Door | CloseButton | himom | No | ||
U4Lab_SecurityDoor | Open Door | OpenButton | himom | Yes | |
Close Door | CloseButton | himom | No |
Pit Screens
Panel Name | Button Text | Button Name | Command | Enabled | Image |
---|---|---|---|---|---|
Pit_TunnelDoor | Open Door | OpenButton | OpenDoor | Yes | |
Close Door | CloseButton | CloseDoor | Yes |
Highrise Screens
Panel Name | Button Text | Button Name | Command | Enabled | Image |
---|---|---|---|---|---|
highrise_elevator_panel01 | Floor 9 | Floor01 | elevatorFloor01 | Yes | |
Floor 10 | Floor02 | elevatorFloor02 | Yes | ||
Floor 15 | Floor03 | elevatorFloor03 | Yes | ||
Floor 20 | Floor04 | elevatorFloor04 | Yes | ||
Floor 24 | Floor05 | elevatorFloor05 | Yes | ||
Floor 25 | Floor06 | elevatorFloor06 | Yes | ||
highrise_elevator_panel01b | Floor 10 | Floor01 | elevatorFloor01 | Yes | |
Floor 12 | Floor02 | elevatorFloor02 | Yes | ||
Floor 15 | Floor03 | elevatorFloor03 | Yes | ||
Floor 19 | Floor04 | elevatorFloor04 | Yes | ||
Floor 20 | Floor05 | elevatorFloor05 | Yes | ||
Floor 24 | Floor06 | elevatorFloor06 | Yes | ||
highrise_elevator_panel01c | Elevator Locked | CallButton | ElevatorLocked | No | |
highrise_elevator_panel02 | Call Elevator | CallButton | elevatorCallLocked | No | |
highrise_elevator_panel03 | Call Elevator | CallButton | elevatorCall | Yes | |
highrise_elevator_panel04 | Open Doors | OpenDoors | elevatorOpenDoors | Yes |
Miscellaneous Screens
Panel Name | Button Text | Button Name | Command | Enabled | Image |
---|---|---|---|---|---|
prop_keypad | 1 | Button1 | 1 | Yes | |
2 | Button2 | 2 | Yes | ||
3 | Button3 | 3 | Yes | ||
4 | Button4 | 4 | Yes | ||
5 | Button5 | 5 | Yes | ||
6 | Button6 | 6 | Yes | ||
7 | Button7 | 7 | Yes | ||
8 | Button8 | 8 | Yes | ||
9 | Button9 | 9 | Yes | ||
0 | Button0 | 0 | Yes | ||
vgui_dispenser_panel | None | Eject | eject | Yes |