Item paint power pickup: Difference between revisions

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{{lang|Item paint power pickup}}
{{lang|Item paint power pickup}}
{{obsolete|entity=1}}
{{ent not in game}}
{{portal2 point|item_paint_power_pickup}} This entity is in the [[FGD]], but not code. It was most likely related to {{ent|weapon_paintgun}}. Because it was removed, its exact functionality isn't known, although it likely would have behaved like the paint cans in ''Tag: The Power Of Paint'', enabling the use of different paint types when picked up.
{{portal2 point|item_paint_power_pickup}} This entity is in the [[FGD]], but not code. It was most likely related to {{ent|weapon_paintgun}}. Because it was removed, its exact functionality isn't known, although it likely would have behaved like the paint cans in ''Tag: The Power Of Paint'', enabling the use of different paint types when picked up. When placed in Hammer, the entity appears as a [[item_healthkit|health kit]] from Half-Life 2, and includes a "Paint Type" keyvalue, with a description labeling it as "the paint power of the pickup".


[[Category:Items]]
[[Category:Items]]

Revision as of 15:10, 21 June 2019

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Info-red.png
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.

Template:Portal2 point This entity is in the FGD, but not code. It was most likely related to weapon_paintgun. Because it was removed, its exact functionality isn't known, although it likely would have behaved like the paint cans in Tag: The Power Of Paint, enabling the use of different paint types when picked up. When placed in Hammer, the entity appears as a health kit from Half-Life 2, and includes a "Paint Type" keyvalue, with a description labeling it as "the paint power of the pickup".