Item paint power pickup: Difference between revisions
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{{lang|Item paint power pickup}} | {{lang|Item paint power pickup}} | ||
{{ | {{ent not in game}} | ||
{{portal2 point|item_paint_power_pickup}} This entity is in the [[FGD]], but not code. It was most likely related to {{ent|weapon_paintgun}}. Because it was removed, its exact functionality isn't known, although it likely would have behaved like the paint cans in ''Tag: The Power Of Paint'', enabling the use of different paint types when picked up. | {{portal2 point|item_paint_power_pickup}} This entity is in the [[FGD]], but not code. It was most likely related to {{ent|weapon_paintgun}}. Because it was removed, its exact functionality isn't known, although it likely would have behaved like the paint cans in ''Tag: The Power Of Paint'', enabling the use of different paint types when picked up. When placed in Hammer, the entity appears as a [[item_healthkit|health kit]] from Half-Life 2, and includes a "Paint Type" keyvalue, with a description labeling it as "the paint power of the pickup". | ||
[[Category:Items]] | [[Category:Items]] |
Revision as of 15:10, 21 June 2019



This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
This feature is not available anymore.
Template:Portal2 point This entity is in the FGD, but not code. It was most likely related to weapon_paintgun. Because it was removed, its exact functionality isn't known, although it likely would have behaved like the paint cans in Tag: The Power Of Paint, enabling the use of different paint types when picked up. When placed in Hammer, the entity appears as a health kit from Half-Life 2, and includes a "Paint Type" keyvalue, with a description labeling it as "the paint power of the pickup".