SplineRope: Difference between revisions
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'''<code>SplineRope</code>''' | '''<code>SplineRope</code>''' is a shader introduced in {{l4d}} used for [[Cables and Ropes|ropes]] such as those created by the <code>[[keyframe_rope]]</code> and <code>[[move_rope]]</code> entities. It is used for all cable and rope materials from {{l4d}} onwards, replacing the <code>[[Cable]]</code> shader. | ||
== | == Parameters == | ||
; <code>$shadowdepth <[[bool]]></code> {{todo| | ; <code>$basetexture <[[texture]]></code> | ||
: The texture for the rope. | |||
; <code>[[$bumpmap]] <texture></code> | |||
: Bumpmap for the rope. | |||
; <code>$shadowdepth <[[bool]]></code> | |||
:{{todo|code says ''writing to a shadow depth buffer''}} | |||
[[Category:Shaders]] | [[Category:Shaders]] | ||
[[Category:Stubs]] | [[Category:Stubs]] |
Latest revision as of 17:26, 4 May 2019
SplineRope
is a shader introduced in used for ropes such as those created by the
keyframe_rope
and move_rope
entities. It is used for all cable and rope materials from onwards, replacing the
Cable
shader.