Item ammo smg1 large: Difference between revisions
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Bug:When placing the entity, the Hammer model preview cannot find its model due to it being missing, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the studiomodel for the entity in the FGD. [todo tested in ?]
(updates) |
(The reason for this is that the "large" version tries to use a model that was removed from the final version of Half-Life 2, but it can be found in the leak.) |
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Line 6: | Line 6: | ||
{{skill|225|225|135}} | {{skill|225|225|135}} | ||
{{bug|When placing the entity, the Hammer model preview cannot | {{bug|When placing the entity, the Hammer model preview cannot find its model due to it being missing, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the '''studiomodel''' for the entity in the [[FGD]].}} | ||
{{code class|CItem_LargeBoxMRounds|item_ammo.cpp}} | {{code class|CItem_LargeBoxMRounds|item_ammo.cpp}} | ||
{{KVIO ItemHL2}} | {{KVIO ItemHL2}} |
Revision as of 04:34, 27 October 2018


Template:Hl2 point It's a large box of 4.6x30mm FMJ ammunition for the submachine gun.
Despite the writing on it, the amount of ammo the box will contain depends on the current difficulty setting:
- Easy: 225
- Normal: 225
- Hard: 135

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.