Env sporeexplosion: Difference between revisions

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(this entity is available in every game, probably because it's simply gone unnoticed.)
(Fixed descriptions)
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{{lang|Env sporeexplosion}}
{{lang|Env sporeexplosion}}
[[File:env_sporeexplosion.jpg|thumb|right|250px|Example with '''Spawn Rate''' set to '''40'''.]]
[[File:env_sporeexplosion.jpg|thumb|right|250px|Example with '''Spawn Rate''' set to '''40'''.]]
{{base point|env_sporeexplosion}} It's purely cosmetic [[weapon_bugbait|bugbait]] spore effect. If you want something that antlions will react to, see {{ent|npc_grenade_bugbait}} or {{ent|ai_sound}}. It's unknown why this is available in anything except Half-Life 2.
{{base point|env_sporeexplosion}} It is a purely cosmetic [[weapon_bugbait|bugbait]] spore effect. If something is needed that antlions will react to, see {{ent|npc_grenade_bugbait}} or {{ent|ai_sound}}.


{{code class|SporeExplosion|smoke_trail.cpp}}
{{code class|SporeExplosion|smoke_trail.cpp}}
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==Outputs==
==Outputs==
{{O BaseEntity|l4d=1}}
{{O BaseEntity|l4d=1}}
[[Category:Half-Life 2 Entities]]

Revision as of 09:19, 17 September 2018

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Example with Spawn Rate set to 40.

Template:Base point It is a purely cosmetic bugbait spore effect. If something is needed that antlions will react to, see npc_grenade_bugbait or ai_sound.

C++ In code, it is represented by theSporeExplosionclass, defined in thesmoke_trail.cppfile.

Keyvalues

Spawn Rate (as percentage) (spawnrate) ([todo internal name (i)]) <float>
How dense the spore effect is. This percentage is not bound to 100; even values in the thousands are acceptable.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).


Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.


Outputs