Env sporeexplosion: Difference between revisions
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(this entity is available in every game, probably because it's simply gone unnoticed.) |
(Fixed descriptions) |
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{{lang|Env sporeexplosion}} | {{lang|Env sporeexplosion}} | ||
[[File:env_sporeexplosion.jpg|thumb|right|250px|Example with '''Spawn Rate''' set to '''40'''.]] | [[File:env_sporeexplosion.jpg|thumb|right|250px|Example with '''Spawn Rate''' set to '''40'''.]] | ||
{{base point|env_sporeexplosion}} It | {{base point|env_sporeexplosion}} It is a purely cosmetic [[weapon_bugbait|bugbait]] spore effect. If something is needed that antlions will react to, see {{ent|npc_grenade_bugbait}} or {{ent|ai_sound}}. | ||
{{code class|SporeExplosion|smoke_trail.cpp}} | {{code class|SporeExplosion|smoke_trail.cpp}} | ||
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==Outputs== | ==Outputs== | ||
{{O BaseEntity|l4d=1}} | {{O BaseEntity|l4d=1}} | ||
Revision as of 09:19, 17 September 2018


Template:Base point It is a purely cosmetic bugbait spore effect. If something is needed that antlions will react to, see npc_grenade_bugbait or ai_sound.
Keyvalues
- Spawn Rate (as percentage) (spawnrate) ([todo internal name (i)]) <float>
- How dense the spore effect is. This percentage is not bound to 100; even values in the thousands are acceptable.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.