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Note:Some entities will not work properly with this command because they need to be set up through Hammer.
Tip:Using a point_servercommand entity to
Confirm:This just sounds a little weird?
MossyBucket (talk | contribs) (Rewrote the entire article, removing the stupid weapon lists.) |
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'''<code>give</code>''' is a console command that gives the player (or, rather, spawns beneath their feet) any specified entity. | |||
This command requires <code>[[sv_cheats]] 1</code> in some games. Valve did not mark this as a cheat in Portal 2, and it allows for some very clever uses in challenge mode. | |||
{{note|Some entities will not work properly with this command because they need to be set up through Hammer.}} | |||
{{tip|Using a {{ent|point_servercommand}} entity to <code>give</code> the player something, is usually more reliable than the <code>[[point_template]] ForceSpawn</code> seen in the [[Newgame_spawn]] [[prefab]], because the <code>give</code> command is not bound to a physical place, whereas the <code>point_template</code> will dump entities at the original spawnpoint when {{ent|buildcubemaps}} is fired.{{confirm|This just sounds a little weird?}}}} | |||
==Syntax== | |||
<pre>give ENTITY</pre> | |||
In Half-Life 2, <code>give [[weapon_rpg]]</code> will spawn a rocket launcher under the player (which they will usually immediately pick up). | |||
==See Also== | |||
*[[:Category:Weapons]] - A list of [[Half-Life 2]] weapons. | |||
*[[:Category:Items]] - A list of [[Half-Life 2]] items and ammo. | |||
*[[:Category:Counter-Strike:_Source_Entities]] - A list of mostly [[Counter-Strike: Source]] weapons and ammo. | |||
[[Category: Console Commands]] | [[Category: Console Commands]] |
Revision as of 06:16, 14 July 2018
give
is a console command that gives the player (or, rather, spawns beneath their feet) any specified entity.
This command requires sv_cheats 1
in some games. Valve did not mark this as a cheat in Portal 2, and it allows for some very clever uses in challenge mode.


give
the player something, is usually more reliable than the point_template ForceSpawn
seen in the Newgame_spawn prefab, because the give
command is not bound to a physical place, whereas the point_template
will dump entities at the original spawnpoint when buildcubemaps is fired.
Syntax
give ENTITY
In Half-Life 2, give weapon_rpg
will spawn a rocket launcher under the player (which they will usually immediately pick up).
See Also
- Category:Weapons - A list of Half-Life 2 weapons.
- Category:Items - A list of Half-Life 2 items and ammo.
- Category:Counter-Strike:_Source_Entities - A list of mostly Counter-Strike: Source weapons and ammo.