Source 2: Difference between revisions
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*Support for the [[Steam Audio]] sound system. | *Support for the [[Steam Audio]] sound system. | ||
== | ==Products using Source 2== | ||
*[[Dota 2]] - Ported to Source 2 in 2015 | *[[Dota 2]] - Ported to Source 2 in 2015 | ||
*Robot Repair - Included in [[The Lab]] | *Robot Repair - Included in [[The Lab]] | ||
*[[SteamVR/Environments/ | SteamVR Home]] | *[[SteamVR/Environments/ | SteamVR Home]] | ||
*[[Artifact]] - The Dota Card Game | |||
*[[SteamVR Performance Test]] | |||
==See also== | ==See also== |
Revision as of 13:06, 15 January 2018
Source 2 is a 3D video game engine in development by Valve as a successor to Source. It is used in Dota 2, parts of The Lab and in SteamVR Home. There are plans to port Counter-Strike: Global Offensive to the engine some time in the future.
Features
- Lower latency and more responsive input.
- Increased performance limit to take advantage of higher end hardware.
- Improved audio and voice processing.
- New in-house physics engine, Rubikon.
- Native OpenGL support on all platforms.
- New authoring tools, rebuilt from the ground up.
- Physically based shading support.
- Support for the Steam Audio sound system.
Products using Source 2
- Dota 2 - Ported to Source 2 in 2015
- Robot Repair - Included in The Lab
- SteamVR Home
- Artifact - The Dota Card Game
- SteamVR Performance Test