Source 2: Difference between revisions
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'''Source 2''' is a 3D video game engine in development by [[Valve]] as a successor to [[Source]]. | '''Source 2''' is a 3D video game engine in development by [[Valve]] as a successor to [[Source]]. | ||
It is used in [[Dota 2]], parts of [[The Lab]] and in [[SteamVR/Environments/ | SteamVR Home]]. There are plans to port [[Counter-Strike: Global Offensive]] to the engine in | It is used in [[Dota 2]], parts of [[The Lab]] and in [[SteamVR/Environments/ | SteamVR Home]]. There are plans to port [[Counter-Strike: Global Offensive]] to the engine some time in the future. | ||
==Features== | ==Features== |
Revision as of 08:07, 30 December 2017
Source 2 is a 3D video game engine in development by Valve as a successor to Source. It is used in Dota 2, parts of The Lab and in SteamVR Home. There are plans to port Counter-Strike: Global Offensive to the engine some time in the future.
Features
- Lower latency and more responsive input.
- Increased performance limit to take advantage of higher end hardware.
- Improved audio and voice processing.
- New in-house physics engine, Rubikon.
- Native OpenGL support on all platforms.
- New authoring tools, rebuilt from the ground up.
- Physically based shading support.
- Support for the Steam Audio sound system.
Games using Source 2
- Dota 2 - Ported to Source 2 in 2015
- Robot Repair - Included in The Lab
- SteamVR Home