Phys convert: Difference between revisions
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Note:simple_physics_brush and simple_physics_prop are very limited physics entities separate from func_physbox and prop_physics. See their respective pages for details.
Bug:The new prop_physics object will spawn at the original position of the model regardless of whether it was moved somewhere else (example: it´s parented to another entity).
Bug:Skin, render color, and other keyvalues are not converted. [todo tested in ?]
(Added info on what targets are actually converted to) |
m (Reworded model swap entity) |
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== Keyvalues == | == Keyvalues == | ||
{{KV|Entity to convert|target_destination|Name of the entity that will be converted to a physics object when the <code>ConvertTarget</code> input is fired.}} | {{KV|Entity to convert|target_destination|Name of the entity that will be converted to a physics object when the <code>ConvertTarget</code> input is fired.}} | ||
{{KV|Model Swap Entity|string| | {{KV|Model Swap Entity|string|If specified, this entity's model will replace the model of the target object during conversion. {{tip|Use this when the converted object has a separate model used for physics props.}}}} | ||
{{KV|Mass Override|float|Sets the mass when the object(s) are converted (0 means auto-calculate)}} | {{KV|Mass Override|float|Sets the mass when the object(s) are converted (0 means auto-calculate)}} | ||
{{KV Targetname}} | {{KV Targetname}} |
Revision as of 23:48, 30 September 2017
Template:Base point It turns an arbitrary entity into a physically simulated entity. i.e. brush entities will behave like simple_physics_brush, model entities behave like simple_physics_prop.

Keyvalues
- Entity to convert ([todo internal name (i)]) <targetname>
- Name of the entity that will be converted to a physics object when the
ConvertTarget
input is fired.
- Model Swap Entity ([todo internal name (i)]) <string>
- If specified, this entity's model will replace the model of the target object during conversion.
Tip:Use this when the converted object has a separate model used for physics props.
- Mass Override ([todo internal name (i)]) <float>
- Sets the mass when the object(s) are converted (0 means auto-calculate)
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1 : Convert Asleep
- 2 : Convert As Debris
Inputs
- ConvertTarget
- Converts this entity's target to a physically simulated object.

Todo: Does this bug really exist?
[todo tested in ?]
Outputs
- OnConvert
- Fires after the conversion has taken place.
See also
- Blowout Doors - A phys_convert in use.