Source 2: Difference between revisions
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'''Source 2''' is a 3-D video game engine created by [[Valve]] in 2015 as a successor to [[Source]]. | '''Source 2''' is a 3-D video game engine created by [[Valve]] in 2015 as a successor to [[Source]]. | ||
It has been used in [[Dota 2]] and [[The Lab]]. There are plans to port [[Counter Strike: Global Offensive]] to the engine in 2017. | It has been used in [[Dota 2]] and [[The Lab]]. There are plans to port [[Counter-Strike: Global Offensive]] to the engine in 2017. | ||
==Features== | ==Features== |
Revision as of 20:23, 3 September 2017
Source 2 is a 3-D video game engine created by Valve in 2015 as a successor to Source. It has been used in Dota 2 and The Lab. There are plans to port Counter-Strike: Global Offensive to the engine in 2017.
Features
- Lower latency and more responsive input.
- Increased performance limit to take advantage of higher end hardware.
- Improved audio and voice processing.
- New in-house physics engine, Rubikon.
- Native OpenGL support on all platforms.
- New authoring tools, rebuilt from the ground up.