VScript: Difference between revisions
Jump to navigation
Jump to search
Note:It seems New World removed functionality for VScripts in Insurgency, only mapspawn.nut seems to do anything.
Dimes2dope (talk | contribs) m (added another the) |
mNo edit summary |
||
Line 18: | Line 18: | ||
:[[L4D2_Director_Scripts | Director Scripts]] | :[[L4D2_Director_Scripts | Director Scripts]] | ||
:[[L4D2 Vscript Examples|Script examples]] | :[[L4D2 Vscript Examples|Script examples]] | ||
:[[List of L4D2 Script Functions | | :[[List of L4D2 Script Functions |List of Left 4 Dead 2 Script Functions]] | ||
;{{game link|Nuclear Dawn}} | ;{{game link|Nuclear Dawn}} |
Revision as of 23:32, 15 April 2017
Template:Otherlang2 VScript is a virtual machine for scripting that acts as an abstract binding layer between the Source engine and external scripts. According to the Alien Swarm SDK, the following scripting languages are, or could be supported in the near future:
Script files are placed and executed in scripts/vscripts/
inside the game folder.
Implementations
Squirrel
Left 4 Dead 2
- Scripting in L4D2
- Director Scripts
- Script examples
- List of Left 4 Dead 2 Script Functions

Lua
Portal 2 (Client/UI only)
- General Source 2
- Source 2 Animation System VScript API
Scripting Fundamentals
Main article Vscript Fundamentals