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==== Animation, Interactions, and Sound ====
==== Using Destinations Workshop Tools ====
 
* '''[[Dota_2_Workshop_Tools/Asset_Browser|Asset Browser]]''' - Overview of the Asset Browser - the hub of Destinations Workshop Tools
 
* '''[[Dota_2_Workshop_Tools/Level_Design/Hammer_Overview|Using Hammer]]''' - Overview of Hammer - Destinations Workshop Tools's level editor
 
* '''[[Dota_2_Workshop_Tools/Level_Design/Basic_Construction|Basic Construction]]''' - Learn the basics of constructing meshes in Hammer
 
* '''[[Dota_2_Workshop_Tools/Model_Editor|Model Editor]]''' - Learn to create, view, and edit models with the Model Editor
 
* '''[[Dota_2_Workshop_Tools/Materials|Materials]]''' - Learn how to use the Material Editor to create and edit materials
 
* '''[[Dota_2_Workshop_Tools/Particles|Particles]]''' - Learn the basics of creating particles with the Particle Editor
 
* '''[[Dota_2_Workshop_Tools/Panorama|Panorama]]''' - An overview of using Panorama to create UI


* '''[[Destinations/Importing Tutorial|Importing an Animated Model]]''' - Learn how to import a model with animations into Destinations Workshop Tools.
* '''[[Destinations/Importing Tutorial|Importing an Animated Model]]''' - Learn how to import a model with animations into Destinations Workshop Tools.
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* '''[[Destinations/Adding_Sound|Adding sound]]''' - A guide on adding sounds to your Destination.
* '''[[Destinations/Adding_Sound|Adding sound]]''' - A guide on adding sounds to your Destination.


==== Scripting ====
==== Scripting ====

Revision as of 11:21, 27 October 2016


Template:Otherlang2 Destinations workshop banner.png

Destinations lets you create, share and explore different worlds in VR: photogrammetry scenes, game worlds, or anything else that can be represented by a 3D model.

Creator Resources

Basics

  • Get Started - Learn the basics of creating a Destination – from creating a floor and a light to adding models and teleport meshes.
  • Converting a SteamVR Environment - Learn how to quickly turn your SteamVR environment into a Destination.
  • Destinations Checklist - Quick checklist to make sure your Destination is ready for the recently added multiplayer support.


Photogrammetry


Using Destinations Workshop Tools

  • Asset Browser - Overview of the Asset Browser - the hub of Destinations Workshop Tools
  • Using Hammer - Overview of Hammer - Destinations Workshop Tools's level editor
  • Model Editor - Learn to create, view, and edit models with the Model Editor
  • Materials - Learn how to use the Material Editor to create and edit materials
  • Particles - Learn the basics of creating particles with the Particle Editor
  • Panorama - An overview of using Panorama to create UI
  • Triggers, Animation, and Sound - Recreate the Turret Singers Destination and learn how to use triggers, animations, and sound for your own Destinations.
  • Adding sound - A guide on adding sounds to your Destination.

Scripting


Additional Resources

Example Content

Content included in Destinations to help serve as examples of what can be done:

  • English Church - A scene constructed via photogrammetry that has some information about the process we used to create it.
  • Mars - Another photogrammetry scene using publicly available photos captured by the Mars Curiosity rover. Raw images were found on NASA's website here: http://mars.nasa.gov/msl/multimedia/raw/.
  • Hammer Examples - A template map that can be copied and modified that has examples of some simple things creators can do using Hammer and the other Source 2 tools.
  • Turret Singers - A template map with more examples of using Hammer for triggers, animation and sound.
  • New: Arcade Toss - A game created in the Destinations Tools with examples of Hammer entity I/O, Lua scripting, and Panorama/Javascript/CSS.
  • New: Valve Lobby - Visit the Valve office in Bellevue, Washington in Destinations! A photogrammetry scene with information nodes about this lobby space.
  • New: La Pedrera - A scene constructed using photogrammetry from an architectural landmark in Barcelona, Spain.