VScript: Difference between revisions
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;[[Destinations]] | ;[[Destinations]] | ||
:[[Destinations/Scripting| Scripting in Destinations]] | |||
:[[Destinations/Scripting/API| Scripting API]] | |||
==Scripting Fundamentals== | ==Scripting Fundamentals== | ||
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==See also== | ==See also== | ||
*[[Entity_Scripts|Entity Scripts]] | |||
*[[Logic_script|logic_script]] | *[[Logic_script|logic_script]] | ||
[[Category:Technical]] | [[Category:Technical]] | ||
[[Category:Scripting]] | [[Category:Scripting]] |
Revision as of 06:13, 23 August 2016
VScript is a virtual machine for scripting that acts as an abstract binding layer between the Source engine and external scripts. According to the Alien Swarm SDK, following scripting languages are, or could be supported in near future:
Script files are placed and executed in scripts/vscripts/
inside the game folder.
Implementations
Squirrel
Lua
Portal 2 (Client/UI only)
Scripting Fundamentals
Main article Vscript Fundamentals