Trigger bomb reset: Difference between revisions
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Bug:This entity will reset the bomb while the player is in the trigger, but stays on top of the trigger as the player moves away. [todo tested in ?]
(Created page, was missing. Feel free to edit, fix, reformat or whatever.) |
m (Fix Outputs, was using input template before. Ooops.) |
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==Outputs== | ==Outputs== | ||
{{ | {{O Trigger}} | ||
Revision as of 03:22, 17 April 2016
Entity description
An invisible trigger entity that teleports the c4 back into a valid playable position.
Todo: How does it know what is a "valid playable position"?
It is intended to be used in inaccessible areas where a bomb cannot be retrieved.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Inputs
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Outputs
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