Player weaponstrip: Difference between revisions

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==Entity description==
==Entity description==
This entity strips the player of his/her weapons and/or suit.
This entity strips the player of their weapons and/or suit.


{{bug|This entity does NOT function properly in Portal. Use [[trigger_weapon_strip]] instead.}}
{{bug|This entity does NOT function properly in Portal. Use [[trigger_weapon_strip]] instead.}}
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== Inputs ==
== Inputs ==
{{IO|Strip|Strip player's weapons}}
{{IO|Strip|Strip player's weapons}}
{{IO|StripWeaponsAndSuit|Strip player's weapons and his suit
{{IO|StripWeaponsAndSuit|Strip player's weapons and suit
{{note|Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a [[trigger_once]] or [[trigger_multiple]] to activate these inputs.}}}}
{{note|Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a [[trigger_once]] or [[trigger_multiple]] to activate these inputs.}}}}
{{I Targetname}}
{{I Targetname}}

Revision as of 06:00, 30 January 2014

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Entity description

This entity strips the player of their weapons and/or suit.

Icon-Bug.pngBug:This entity does NOT function properly in Portal. Use trigger_weapon_strip instead.  [todo tested in ?]

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Strip
Strip player's weapons
StripWeaponsAndSuit
Strip player's weapons and suit
Note.pngNote:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator. That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.


Outputs

See also