MultiBlend: Difference between revisions
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Note:Although present in the Alien Swarm version of Source, this shader does not seem to fully work and renders fullbright in-game.
Note:This shader should not be used in
Counter Strike: Global Offensive, use Lightmapped_4WayBlend instead.
Note:This shader only works on displacements.
Biohazard 90 (talk | contribs) m (the shader does not point to vmts at all..) |
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{{note|Although present in the Alien Swarm version of Source, this shader does not seem to fully work and renders fullbright in-game.}} | {{note|Although present in the Alien Swarm version of Source, this shader does not seem to fully work and renders fullbright in-game.}} | ||
{{note|This shader should not be used in {{csgo}} '''[[Counter Strike: Global Offensive]]''', use [[Lightmapped_4WayBlend]] instead.}} | |||
{{note|This shader '''only''' works on displacements.}} | {{note|This shader '''only''' works on displacements.}} | ||
Revision as of 15:58, 20 January 2014
MultiBlend
is a shader found in newer versions of Source (Alien Swarm and Dota 2). It allows for blending on displacement surfaces using up to four different materials.
The texture preview in hammer requires you to set up additional VMT files for each texture to show up in the dialog. Those are not used by the shader itself.




Example
MultiBlend { $basetexture nature/grass_00c $spectexture nature/grass_00a_spec $scale 1.5 $rotation 0.0 $basetexture2 nature/sand_cracked001 $spectexture2 nature/sand_cracked001_spec $scale2 3.0 $rotation2 0.0 $basetexture3 nature/sand_path001 $spectexture3 nature/sand_path001_spec $scale3 3.0 $rotation3 0.0 $basetexture4 stone/stone_path007 $spectexture4 stone/stone_path007_spec $scale4 3.0 $rotation4 55.0 %tooltexture test/terraintest-1 }