Monster apache: Difference between revisions

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==Entity description==
==Entity description==
 
The helicopter that chases the player in [[Surface Tension]]. Place one with a series of [[path_track]] entities for it to scout for enemies.
It is the AH-64 Apache that chases the player in ''Surface Tension''. Place one with a series of path_track entities for it to scout for enemies.


{{Warning|If the path provided for this entity does not loop, the game will crash on the entity reaching the last node.}}
{{Warning|If the path provided for this entity does not loop, the game will crash on the entity reaching the last node.}}
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== Keyvalues ==
== Keyvalues ==
{{KV GoldSrc BaseNPC}}
{{KV GoldSrc BaseNPC}}
{{KV|Use Sentence||}}


== Flags ==
== Flags ==
{{Fl BaseHL1NPC}}
{{Fl BaseHL1NPC}}


[[Category:Half-Life]][[Category:Half-Life 1 NPCs]]
[[Category:Half-Life]][[Category:Half-Life 1 NPCs|A]]

Revision as of 18:53, 15 January 2014

Half-Life monster_apache is a point entity available in Half-Life.

Entity description

The helicopter that chases the player in Surface Tension. Place one with a series of path_track entities for it to scout for enemies.

Warning.pngWarning:If the path provided for this entity does not loop, the game will crash on the entity reaching the last node.
Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Template:KV GoldSrc BaseNPC

Flags

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not in Deathmatch : [2048]
!FGD for some entities.