Monster apache: Difference between revisions
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Warning:If the path provided for this entity does not loop, the game will crash on the entity reaching the last node.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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== Keyvalues == | == Keyvalues == | ||
{{KV GoldSrc BaseNPC}} | |||
{{KV|Use Sentence||}} | {{KV|Use Sentence||}} | ||
== Flags == | == Flags == | ||
{Fl BaseHL1NPC}} | {{Fl BaseHL1NPC}} | ||
[[Category:Half-Life]][[Category:Half-Life 1 NPCs]] | [[Category:Half-Life]][[Category:Half-Life 1 NPCs]] |
Revision as of 16:21, 4 January 2014
monster_apache is a point entity available in Half-Life.
Entity description
It is the AH-64 Apache that chases the player in Surface Tension. Place one with a series of path_track entities for it to scout for enemies.


Keyvalues
- Use Sentence ([todo internal name (i)])
Flags
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not in Deathmatch : [2048]
- !FGD for some entities.