Monster bigmomma (GoldSrc): Difference between revisions

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== Keyvalues ==
== Keyvalues ==
{{KV BaseNPC}}
{{KV GoldSrc BaseNPC}}
{{KV|First node||}}


== Flags ==
== Flags ==
{{Fl BaseNPC}}
== GoldSrc flags ==
{{Fl BaseHL1NPC}}
{{Fl BaseHL1NPC}}
== Inputs ==
{{I BaseNPC}}
== Outputs ==
{{O BaseNPC}}


[[Category:Half-Life]][[Category:Half-Life 1 NPCs]]
[[Category:Half-Life]][[Category:Half-Life 1 NPCs]]

Revision as of 16:15, 4 January 2014

Half-Life monster_bigmomma is a point entity available in Half-Life.

Monster bigmomma.PNG

Entity description

It is the Gonarch boss from the chapter Gonarch's Lair. It uses a special type of node called info_bigmomma to navigate.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Template:KV GoldSrc BaseNPC

First node ([todo internal name (i)])

Flags

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not in Deathmatch : [2048]
!FGD for some entities.