Weapon stunstick: Difference between revisions

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[[Image:w_stunbaton.PNG|thumb|150px|right|Stunstick]]
[[Image:w_stunbaton.PNG|thumb|65px|right]]
{{point ent|{{{1|}}}|game=Half-Life 2: Deathmatch|icon=hl2}}
{{point ent|weapon_stunstick|game=Half-Life 2: Deathmatch|icon=hl2}}
== Entity description ==
== Entity description ==
A [[Combine]] stunstick. When picked up in singleplayer, it supplies power to the [[item_suit|HEV suit]] (much like a [[item_battery|battery]]). Combine players spawn with a stunstick in [[Half-Life 2 Deathmatch]] much like how resistance players spawn with a [[weapon_crowbar|crowbar]], but both teams can use the other weapon if picked up.


The '''<code>weapon_stunstick</code>''' [[entity]] places a [[Combine]] stunstick in a map. If enabled, the stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a [[prop_physics]].
Before it is picked up, the stunstick also follows all physics rules as if it were a [[prop_physics]].
 
* In [[Half-Life 2]], weapon functionality is disabled. Instead, a stunstick pickup supplies power to the [[item_suit|HEV suit]] (much like a [[item_battery|battery]]).
 
* In [[Half-Life 2: Deathmatch]], players who have chosen a Combine player model spawn with a stunstick, but they may pick up and use a [[weapon_crowbar|crowbar]] as a weapon. Rebel players are also able to pick up a stunstick and use it.
 
* In both [[Synergy]] and [[Obsidian Conflict]], players may equip and use both the stunstick and the crowbar as weapons.


{{BasicWeapon}}
{{BasicWeapon}}


[[Category:Entities]]
[[Category:Half-Life 2 Entities]]
[[Category:Half-Life 2: Deathmatch Entities]]
[[Category:Half-Life 2 Weapons]]
[[Category:Weapons]]

Revision as of 18:37, 1 January 2014

W stunbaton.PNG

Template:Point ent

Entity description

A Combine stunstick. When picked up in singleplayer, it supplies power to the HEV suit (much like a battery). Combine players spawn with a stunstick in Half-Life 2 Deathmatch much like how resistance players spawn with a crowbar, but both teams can use the other weapon if picked up.

Before it is picked up, the stunstick also follows all physics rules as if it were a prop_physics.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.