Clean (Portal 2): Difference between revisions
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{{Portal 2 theme menu}} | {{Portal 2 theme menu}} | ||
This [[Portal 2]] aesthetic theme is shown in the later stages of the single player campaign, in deeper Aperture Laboratories chambers. It is characterized by cleanliness and order. The lighting is mostly cold, thanks to [[Glass Light (Portal 2)| glass lights]], although some warm light strips may be present. | This [[Portal 2]] aesthetic theme is shown in the later stages of the single player campaign, in deeper Aperture Laboratories chambers. It is characterized by cleanliness and order. The lighting is mostly cold, thanks to [[Glass Light (Portal 2)| glass lights]], although some warm light strips may be present. | ||
This theme is also used throughout most of co-op, in particular Courses 1 and 2. | This theme is also used throughout most of co-op, in particular Courses 1 and 2. However, this theme is also used throughout the single-player campaign, mostly during Chapter 4 and the first few test chambers of Chapter 8 (the rest of them are [[Wheatley (Portal 2)|Wheatley-themed]]). | ||
Level transitions are placed in pristine [[Elevator (Portal 2)|elevator rooms]]. | Level transitions are placed in pristine [[Elevator (Portal 2)|elevator rooms]]. | ||
==Elements== | ==Elements== | ||
[[File:Clean example.jpg|thumb|An example of a clean test chamber, from [[Portal 2]] Singleplayer mode.]] | |||
*[[Glass Light (Portal 2)| Glass Lights]] | *[[Glass Light (Portal 2)| Glass Lights]] | ||
*[[Elevator (Portal 2)|Vacuum Elevator]] | *[[Elevator (Portal 2)|Vacuum Elevator]] |
Revision as of 03:09, 2 April 2013
This Portal 2 aesthetic theme is shown in the later stages of the single player campaign, in deeper Aperture Laboratories chambers. It is characterized by cleanliness and order. The lighting is mostly cold, thanks to glass lights, although some warm light strips may be present.
This theme is also used throughout most of co-op, in particular Courses 1 and 2. However, this theme is also used throughout the single-player campaign, mostly during Chapter 4 and the first few test chambers of Chapter 8 (the rest of them are Wheatley-themed).
Level transitions are placed in pristine elevator rooms.
Elements

An example of a clean test chamber, from Portal 2 Singleplayer mode.
- Glass Lights
- Vacuum Elevator
- Test Doors, not malfunctioning
- Observation Rooms with lights on, not flickering
- Test Sign, not flashing
- Panels
- Any other testing elements