Item ammo pistol large: Difference between revisions

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{{DISPLAYTITLE:item_ammo_pistol_large}}
{{DISPLAYTITLE:item_ammo_pistol_large}}
[[Image:Item_ammo_pistol.jpg|thumb|right|250px|The item_ammo_pistol_large looks exactly identical in-game to the item_ammo_pistol seen here.]]
{{hl2 point|item_ammo_pistol_large}}
{{hl2 point|item_ammo_pistol_large}}


==Entity description==
==Entity description==
[[Image:Item_ammo_pistol.jpg|thumb|right|250px|The item_ammo_pistol_large looks exactly identical in-game to the item_ammo_pistol seen here.]]
A ''large'' box of 9mm ammunition for the [[weapon_pistol|semi-automatic pistol]], containing five times as much ammo as an [[item_ammo_pistol]] would.
A ''large'' box of 9mm ammunition for the [[weapon_pistol|semi-automatic pistol]], containing five times as much ammo as an [[item_ammo_pistol]] would.


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* {{O Item}}
* {{O Item}}


==See Also==
==See also==
* [[item_ammo_pistol]]
* [[item_ammo_pistol]]


[[Category:Entities]] [[Category:Items]]
[[Category:Entities]] [[Category:Items]]

Revision as of 13:45, 15 January 2012

The item_ammo_pistol_large looks exactly identical in-game to the item_ammo_pistol seen here.

Template:Hl2 point

Entity description

A large box of 9mm ammunition for the semi-automatic pistol, containing five times as much ammo as an item_ammo_pistol would.

The amount of ammo the box will contain depends on the current difficulty setting:

  • At the "Easy" (skill 1) setting the box will contain 120 rounds.
  • At the "Normal" (skill 2) setting the box will contain 100 rounds.
  • At the "Hard" (skill 3) setting the box will contain 60 rounds.
Icon-Bug.pngBug:When placing the entity, the Hammer model preview cannot currently find its model, instead displaying the large red "ERROR" model. Ignore this, as the entity will still work fine in-game.  [todo tested in ?]

Keyvalues

  • Item:

Inputs

  • Item:

Outputs

  • Item:
OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.

See also