Info ambient mob: Difference between revisions
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{{l4d2 point|info_ambient_mob}} It is an universal ambient mob start/end (use with care!). | {{l4d2 point|info_ambient_mob}} It is an universal ambient mob start/end (use with care!). | ||
{{todo|Figure out how the entity works in-game.}} | {{todo|Figure out how the entity works in-game.}} | ||
==KeyValues== | ==KeyValues== | ||
{{KV Targetname}} | |||
==Inputs== | ==Inputs== | ||
{{I Targetname}} | |||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | |||
==Uses in official maps== | ==Uses in official maps== | ||
The following maps use info_ambient_mob. Targetnames are not used. | The following maps use info_ambient_mob. Targetnames are not used. | ||
; c5m2_park | ; c5m2_park | ||
# Located in a secluded area behind the building right after exiting the safe room. It is the area furthest from the bar that has a dynamic pathway in c5m1_waterfront. | |||
# An area of concrete fences unreachable, between the gazebo and the narrow pathway leading to the queuing/quarantine area. | |||
# Facing in the direction of the escape route, way behind the quarantine/queuing area before the gauntlet event. Behind concrete barriers and fences by the weapon spawns along the highway path. | |||
# Behind concrete barriers left of the stairs leading to the park entrance. | |||
# In narrow alleyway from the previous map, right of the building when entering the safe room in c5m1_waterfront. | |||
# In flow towards park, it is in the park to the far left where it is unreachable to survivors. It is square space consisting of walls made out of bush props. | |||
# Right by the park bushes (number 6, above), but unreachable and surrounded by concrete walls. | |||
==See also== | ==See also== | ||
*[[info_ambient_mob_start]] | *[[info_ambient_mob_start]] | ||
*[[info_ambient_mob_end]] | *[[info_ambient_mob_end]] | ||
Revision as of 04:50, 12 August 2011
Template:L4d2 point It is an universal ambient mob start/end (use with care!).
Todo: Figure out how the entity works in-game.
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Outputs
Uses in official maps
The following maps use info_ambient_mob. Targetnames are not used.
- c5m2_park
- Located in a secluded area behind the building right after exiting the safe room. It is the area furthest from the bar that has a dynamic pathway in c5m1_waterfront.
- An area of concrete fences unreachable, between the gazebo and the narrow pathway leading to the queuing/quarantine area.
- Facing in the direction of the escape route, way behind the quarantine/queuing area before the gauntlet event. Behind concrete barriers and fences by the weapon spawns along the highway path.
- Behind concrete barriers left of the stairs leading to the park entrance.
- In narrow alleyway from the previous map, right of the building when entering the safe room in c5m1_waterfront.
- In flow towards park, it is in the park to the far left where it is unreachable to survivors. It is square space consisting of walls made out of bush props.
- Right by the park bushes (number 6, above), but unreachable and surrounded by concrete walls.